Weapon information
Quake 3 Arena point release 1.32 weapon information.
Weapon | Ammo type | Default ammo | Damage | Fire rate (ms) | Spread | Range (u) |
---|---|---|---|---|---|---|
BFG10k | Bfg-Ammo | 20 | (see below) | 200 | no | 20,000 |
Gaunlet | - | - | 50 | 400 | no | 32 |
Grappling Hook | - | - | - | - | no | 8,000 |
Grenade Launcher | Grenades | 10 | (see below) | 800 | no | - |
Lightning Gun | Lightning bolts | 100 | 5 | 50 | no | 768 |
Machine Gun | Bullets | 100 | 7 | 100 | yes | 131,072 |
Plasma Gun | Cells | 50 | (see below) | 120 | no | 20,000 |
Railgun | Slugs | 10 | 100 | 1,500 | no | 8,192 |
Rocket Launcher | Rockets | 10 | (see below) | 800 | no | 13,500 |
Shotgun | Shells | 10 | 10-110 | 1,000 | yes | 131,072 |
Projectile | Damage | Max splash damage | Splash radius (u) | Speed (u/s) | Timeout (s) | Range (u) |
---|---|---|---|---|---|---|
BFG-Plasma ball | 100 | 100 | 120 | 2,000 | 10 | 20,000 |
Grappling hook | - | - | - | 800 | 10 | 8,000 |
Grenade | 100 | 100 | 150 | 700 | 2.5 | 17,500 |
Plasma ball | 20 | 15 | 20 | 2,000 | 10 | 20,000 |
Rocket | 100 | 100 | 120 | 900 | 15 | 13,500 |
Informations are covering the VQ3 Physics.
Maximum ammo: 200 (∞ Ammo set through the map)
Knockback: same as Damage
Self damage: half Damage
Quad-Damage factor: 3
Maximum rail hits at once: 4 clients
Out of ammo delay: 500 ms
Weapon switch delay: 450 ms
u units
s seconds
ms milliseconds
bfg
BFG10k:
BFG Jump | BFGclimb
gl
Grenade Launcher:
Grenade Jump | Grenade Climb
lg
Lightning Gun:
LG Climb
pg
Plasma Gun:
Plasma Jump | Plasma Climb
rl
Rocket Launcher:
Rocket Jump | Rocket Climb
These informations are taken from the worldspawn.
Originally written by AMT-Morbus and Pan-(G)