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Weapon information

Quake 3 Arena point release 1.32 weapon information.


Weapon Ammo type Default ammo Damage Fire rate (ms) Spread Range (u)
BFG10k Bfg-Ammo 20 (see below) 200 no 20,000
Gaunlet - - 50 400 no 32
Grappling Hook - - - - no 8,000
Grenade Launcher Grenades 10 (see below) 800 no -
Lightning Gun Lightning bolts 100 5 50 no 768
Machine Gun Bullets 100 7 100 yes 131,072
Plasma Gun Cells 50 (see below) 120 no 20,000
Railgun Slugs 10 100 1,500 no 8,192
Rocket Launcher Rockets 10 (see below) 800 no 13,500
Shotgun Shells 10 10-110 1,000 yes 131,072
Projectile Damage Max splash damage Splash radius (u) Speed (u/s) Timeout (s) Range (u)
BFG-Plasma ball 100 100 120 2,000 10 20,000
Grappling hook - - - 800 10 8,000
Grenade 100 100 150 700 2.5 17,500
Plasma ball 20 15 20 2,000 10 20,000
Rocket 100 100 120 900 15 13,500

Informations are covering the VQ3 Physics.



Maximum ammo: 200 (∞ Ammo set through the map)

Knockback: same as Damage

Self damage: half Damage

Quad-Damage factor: 3

Maximum rail hits at once: 4 clients

Out of ammo delay: 500 ms

Weapon switch delay: 450 ms



u units

s seconds

ms milliseconds



bfg BFG10k:
BFG Jump | BFGclimb

g Gauntlet:
---

gh Grappling Hook:
---

gl Grenade Launcher:
Grenade Jump | Grenade Climb

lg Lightning Gun:
LG Climb

mg Machine Gun:
---

pg Plasma Gun:
Plasma Jump | Plasma Climb

rg Railgun:
---

rl Rocket Launcher:
Rocket Jump | Rocket Climb

sg Shotgun:
---


These informations are taken from the worldspawn.

Originally written by AMT-Morbus and Pan-(G)