I do not mind the new way to restart the runs.
Selfkill or teleport - it doesn't matter to me. I will adapt.
Problem for me is my kill bind - it basically spams +attack, and it used to simply force a kill/respawn, but now it teleports to the start and fires once. On a lot of weapon maps that might be unwanted, but offline/some servers don't have the teleport thing so I don't want to get rid of that bind.
Also, the offline version of this feels exactly like map_restart 0, which is my offline bind - it cleanly restarts you and moves you to the beginning of the map. Online, though, it's lagged and feels really weird.
New defrag testbuild on the 4e servers. It should fix the wallbug problem.
Also you are teleported back to spawn instantly when you hit the kill-button.