1.91.23
- add: g_killWallBug (backport from 1.92)
- add: CG_drawBBox for drawing bounding boxes
- chg: checkpoints bumped to 32 max
- chg: show player names on clientkick messages instead of clientkick #
- chg: callvote kick no longer color code sensitive
- chg: player names no longer color code vote strings
- chg: max map name bumped to 64 chars
- chg: find available spawnpoints regardless of df_gametype to prevent game crashing on G_Error
Due to the increased complexity of Hangtime2 maps, the format of competition was revised. It was decided to abandon the rounds and push the end date of the contest exactly one week - until June 22. As a result, the final version of the tournament looks following way:
Since we don't have breakdown-hq anymore, I renamed the "DFWC" forum to "Competitions". It would be really nice of you to post about that comp in there, too.
Since we don't have breakdown-hq anymore, I renamed the "DFWC" forum to "Competitions". It would be really nice of you to post about that comp in there, too.