11501#Rust7 Yes, and are we in 1988 to pickup each weapons in dfwc, or what???
Also the back of the two rocket wall where u have to 2xrj, is caulked!!! For what??? There is nothing to render behind it anyway. You can skip timer start also. And no CHECKPOINTS IN DFWC ROUND, LoL 0.o ?!?!?!?!?!
For the record, I was told to spawn the weapons at the start like that instead of using a trigger to give you them when you spawn.
The back of the rocket wall is caulked because isn't that like why you use caulk 101? I was always told to caulk surfaces the player won't see.
I'm curious about skipping the timer as the trigger is the size of the skybox, could you elaborate on that?
I dunno what happened with the checkpoints, I'm guessing I put in a wrong bsp when I got asked to repack the map just before release. I'll compile a -fix version for the two people that liked the map to play online with checkpoints and weapon spawns.
Oh and the guy that wants me to burn in the fiery passion of his hatred because he wanted pornstar-ghost72 as his dfwc map without gaps in the strafe section ~my sides~
Good read. Seriously though, I think I prefer the map without checkpoints, so then I don't care if I actually improve my time by a frame or two.
[update {timestamp=1351613981}]
Getting a better time is arguably the whole point of DFWC, and possibly even Defrag in general.
lol.
Point I am making is, when you have say +.5 and you finish the map with only +.0xx or something, it feels pathetic. Your checkpoints are ruined for your next run, would rather not have that time then :)
Those kinds of checkpoints are for learning though, and are always useful. Rather than knowing you simply got +.1 for the entire run, you know that your third cp was a lot better than your fourth, and so you look to improve that portion of your run. That's their whole purpose: to tell you how well you're doing in each section of the map. Especially when the map is broken up into proper sections, they're incredibly helpful.
11501#Rust7 Yes, and are we in 1988 to pickup each weapons in dfwc, or what???
Also the back of the two rocket wall where u have to 2xrj, is caulked!!! For what??? There is nothing to render behind it anyway. You can skip timer start also. And no CHECKPOINTS IN DFWC ROUND, LoL 0.o ?!?!?!?!?!
For the record, I was told to spawn the weapons at the start like that instead of using a trigger to give you them when you spawn.
The back of the rocket wall is caulked because isn't that like why you use caulk 101? I was always told to caulk surfaces the player won't see.
I'm curious about skipping the timer as the trigger is the size of the skybox, could you elaborate on that?
I dunno what happened with the checkpoints, I'm guessing I put in a wrong bsp when I got asked to repack the map just before release. I'll compile a -fix version for the two people that liked the map to play online with checkpoints and weapon spawns.
Oh and the guy that wants me to burn in the fiery passion of his hatred because he wanted pornstar-ghost72 as his dfwc map without gaps in the strafe section ~my sides~
Good read. Seriously though, I think I prefer the map without checkpoints, so then I don't care if I actually improve my time by a frame or two.
[update {timestamp=1351613981}]
Getting a better time is arguably the whole point of DFWC, and possibly even Defrag in general.
lol.
Point I am making is, when you have say +.5 and you finish the map with only +.0xx or something, it feels pathetic. Your checkpoints are ruined for your next run, would rather not have that time then :)
11501#Rust7 Yes, and are we in 1988 to pickup each weapons in dfwc, or what???
Also the back of the two rocket wall where u have to 2xrj, is caulked!!! For what??? There is nothing to render behind it anyway. You can skip timer start also. And no CHECKPOINTS IN DFWC ROUND, LoL 0.o ?!?!?!?!?!
For the record, I was told to spawn the weapons at the start like that instead of using a trigger to give you them when you spawn.
The back of the rocket wall is caulked because isn't that like why you use caulk 101? I was always told to caulk surfaces the player won't see.
I'm curious about skipping the timer as the trigger is the size of the skybox, could you elaborate on that?
I dunno what happened with the checkpoints, I'm guessing I put in a wrong bsp when I got asked to repack the map just before release. I'll compile a -fix version for the two people that liked the map to play online with checkpoints and weapon spawns.
Oh and the guy that wants me to burn in the fiery passion of his hatred because he wanted pornstar-ghost72 as his dfwc map without gaps in the strafe section ~my sides~
Good read. Seriously though, I think I prefer the map without checkpoints, so then I don't care if I actually improve my time by a frame or two.
[update {timestamp=1351613981}]
Getting a better time is arguably the whole point of DFWC, and possibly even Defrag in general.
11501#Rust7 Yes, and are we in 1988 to pickup each weapons in dfwc, or what???
Also the back of the two rocket wall where u have to 2xrj, is caulked!!! For what??? There is nothing to render behind it anyway. You can skip timer start also. And no CHECKPOINTS IN DFWC ROUND, LoL 0.o ?!?!?!?!?!
For the record, I was told to spawn the weapons at the start like that instead of using a trigger to give you them when you spawn.
The back of the rocket wall is caulked because isn't that like why you use caulk 101? I was always told to caulk surfaces the player won't see.
I'm curious about skipping the timer as the trigger is the size of the skybox, could you elaborate on that?
I dunno what happened with the checkpoints, I'm guessing I put in a wrong bsp when I got asked to repack the map just before release. I'll compile a -fix version for the two people that liked the map to play online with checkpoints and weapon spawns.
Oh and the guy that wants me to burn in the fiery passion of his hatred because he wanted pornstar-ghost72 as his dfwc map without gaps in the strafe section ~my sides~
Good read. Seriously though, I think I prefer the map without checkpoints, so then I don't care if I actually improve my time by a frame or two.
11501#Rust7 Yes, and are we in 1988 to pickup each weapons in dfwc, or what???
Also the back of the two rocket wall where u have to 2xrj, is caulked!!! For what??? There is nothing to render behind it anyway. You can skip timer start also. And no CHECKPOINTS IN DFWC ROUND, LoL 0.o ?!?!?!?!?!
For the record, I was told to spawn the weapons at the start like that instead of using a trigger to give you them when you spawn.
The back of the rocket wall is caulked because isn't that like why you use caulk 101? I was always told to caulk surfaces the player won't see.
I'm curious about skipping the timer as the trigger is the size of the skybox, could you elaborate on that?
I dunno what happened with the checkpoints, I'm guessing I put in a wrong bsp when I got asked to repack the map just before release. I'll compile a -fix version for the two people that liked the map to play online with checkpoints and weapon spawns.
Oh and the guy that wants me to burn in the fiery passion of his hatred because he wanted pornstar-ghost72 as his dfwc map without gaps in the strafe section ~my sides~
11503#Bazz The map has too much flaws yes, dno what the testers did, but if i look at the dark space at the start i see my ghost do other parts of the run, dafuq.
That isn't really uncommon though. If there's a space map with two areas very close together, you'll see some things through the void.
The map has too much flaws yes, dno what the testers did, but if i look at the dark space at the start i see my ghost do other parts of the run, dafuq.
11480#aut? dfwc2012-1
texture on the first plasma wall (so awesome!)
stupid holes on strafe part in the second room
not all weapon given at start
other shit
wubwub. pls. burn in hell.
Textures are fine, lol.
Holes are there to jump over, you know, strafe jump over, lol.
The weapons are there for you to grab, lol.
lol.
wubwub. pls. shower in heaven, lol.
Yes, and are we in 1988 to pickup each weapons in dfwc, or what???
Also the back of the two rocket wall where u have to 2xrj, is caulked!!! For what??? There is nothing to render behind it anyway. You can skip timer start also. And no CHECKPOINTS IN DFWC ROUND, LoL 0.o ?!?!?!?!?! - No heaven, no hell - beacuse both dont exists. Just please, do better maps for a World Event. This year is just getting better, and better.
Oh ye, and, lol.
It's caulked so your computer doesn't render it.. Anyway you're not supposed to be there so why even bother?
11480#aut? dfwc2012-1
texture on the first plasma wall (so awesome!)
stupid holes on strafe part in the second room
not all weapon given at start
other shit
wubwub. pls. burn in hell.
Textures are fine, lol.
Holes are there to jump over, you know, strafe jump over, lol.
The weapons are there for you to grab, lol.
lol.
wubwub. pls. shower in heaven, lol.
Yes, and are we in 1988 to pickup each weapons in dfwc, or what???
Also the back of the two rocket wall where u have to 2xrj, is caulked!!! For what??? There is nothing to render behind it anyway. You can skip timer start also. And no CHECKPOINTS IN DFWC ROUND, LoL 0.o ?!?!?!?!?! - No heaven, no hell - beacuse both dont exists. Just please, do better maps for a World Event. This year is just getting better, and better.
11480#aut? dfwc2012-1
texture on the first plasma wall (so awesome!)
stupid holes on strafe part in the second room
not all weapon given at start
other shit
wubwub. pls. burn in hell.
Textures are fine, lol.
Holes are there to jump over, you know, strafe jump over, lol.
The weapons are there for you to grab, lol.
lol.
11480#aut? dfwc2012-1
texture on the first plasma wall (so awesome!)
stupid holes on strafe part in the second room
not all weapon given at start
other shit
wubwub. pls. burn in hell.
Textures are fine, lol.
Holes are there to jump over, you know, strafe jump over, lol.
The weapons are there for you to grab, lol.
lol.