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#11470 quote
11516#bd.Sp00c7ER
wubwub ur map is bad and you should feel bad
@Oct 30th, '12, 19:59 posted by  TittenIgnition
#11469 quote
wubwub ur map is bad and you should feel bad
@Oct 30th, '12, 19:49 posted by  bd.Sp00c7ER
#11468 quote
arte
@Oct 30th, '12, 19:29 posted by  wubwub
#11467 quote
11513# >luci<
dafuq did I just see


... Why
@Oct 30th, '12, 19:25 posted by  ILGP
@Oct 30th, '12, 18:49 posted by  >luci<
#11465 quote
11511#Team GB lith
11508#TittenIgnition
11507#Team GB lith
11506#MUSOR wubwub
11501#Rust7
Yes, and are we in 1988 to pickup each weapons in dfwc, or what???
Also the back of the two rocket wall where u have to 2xrj, is caulked!!! For what??? There is nothing to render behind it anyway. You can skip timer start also. And no CHECKPOINTS IN DFWC ROUND, LoL 0.o ?!?!?!?!?!


For the record, I was told to spawn the weapons at the start like that instead of using a trigger to give you them when you spawn.

The back of the rocket wall is caulked because isn't that like why you use caulk 101? I was always told to caulk surfaces the player won't see.

I'm curious about skipping the timer as the trigger is the size of the skybox, could you elaborate on that?

I dunno what happened with the checkpoints, I'm guessing I put in a wrong bsp when I got asked to repack the map just before release. I'll compile a -fix version for the two people that liked the map to play online with checkpoints and weapon spawns.

Oh and the guy that wants me to burn in the fiery passion of his hatred because he wanted pornstar-ghost72 as his dfwc map without gaps in the strafe section ~my sides~


Good read. Seriously though, I think I prefer the map without checkpoints, so then I don't care if I actually improve my time by a frame or two.

[update {timestamp=1351613981}]


Getting a better time is arguably the whole point of DFWC, and possibly even Defrag in general.

lol.


Point I am making is, when you have say +.5 and you finish the map with only +.0xx or something, it feels pathetic. Your checkpoints are ruined for your next run, would rather not have that time then :)


Those kinds of checkpoints are for learning though, and are always useful. Rather than knowing you simply got +.1 for the entire run, you know that your third cp was a lot better than your fourth, and so you look to improve that portion of your run. That's their whole purpose: to tell you how well you're doing in each section of the map. Especially when the map is broken up into proper sections, they're incredibly helpful.
@Oct 30th, '12, 18:36 posted by  TittenIgnition
#11464 quote
11508#TittenIgnition
11507#Team GB lith
11506#MUSOR wubwub
11501#Rust7
Yes, and are we in 1988 to pickup each weapons in dfwc, or what???
Also the back of the two rocket wall where u have to 2xrj, is caulked!!! For what??? There is nothing to render behind it anyway. You can skip timer start also. And no CHECKPOINTS IN DFWC ROUND, LoL 0.o ?!?!?!?!?!


For the record, I was told to spawn the weapons at the start like that instead of using a trigger to give you them when you spawn.

The back of the rocket wall is caulked because isn't that like why you use caulk 101? I was always told to caulk surfaces the player won't see.

I'm curious about skipping the timer as the trigger is the size of the skybox, could you elaborate on that?

I dunno what happened with the checkpoints, I'm guessing I put in a wrong bsp when I got asked to repack the map just before release. I'll compile a -fix version for the two people that liked the map to play online with checkpoints and weapon spawns.

Oh and the guy that wants me to burn in the fiery passion of his hatred because he wanted pornstar-ghost72 as his dfwc map without gaps in the strafe section ~my sides~


Good read. Seriously though, I think I prefer the map without checkpoints, so then I don't care if I actually improve my time by a frame or two.

[update {timestamp=1351613981}]


Getting a better time is arguably the whole point of DFWC, and possibly even Defrag in general.

lol.


Point I am making is, when you have say +.5 and you finish the map with only +.0xx or something, it feels pathetic. Your checkpoints are ruined for your next run, would rather not have that time then :)
@Oct 30th, '12, 18:29 posted by  lith
#11463 quote
yeah ffs
@Oct 30th, '12, 18:21 posted by  ILGP
#11462 quote
the FUCKING PONY TAILS are INFRINGING on TEXT
@Oct 30th, '12, 17:46 posted by  wubwub
#11461 quote
11507#Team GB lith
11506#MUSOR wubwub
11501#Rust7
Yes, and are we in 1988 to pickup each weapons in dfwc, or what???
Also the back of the two rocket wall where u have to 2xrj, is caulked!!! For what??? There is nothing to render behind it anyway. You can skip timer start also. And no CHECKPOINTS IN DFWC ROUND, LoL 0.o ?!?!?!?!?!


For the record, I was told to spawn the weapons at the start like that instead of using a trigger to give you them when you spawn.

The back of the rocket wall is caulked because isn't that like why you use caulk 101? I was always told to caulk surfaces the player won't see.

I'm curious about skipping the timer as the trigger is the size of the skybox, could you elaborate on that?

I dunno what happened with the checkpoints, I'm guessing I put in a wrong bsp when I got asked to repack the map just before release. I'll compile a -fix version for the two people that liked the map to play online with checkpoints and weapon spawns.

Oh and the guy that wants me to burn in the fiery passion of his hatred because he wanted pornstar-ghost72 as his dfwc map without gaps in the strafe section ~my sides~


Good read. Seriously though, I think I prefer the map without checkpoints, so then I don't care if I actually improve my time by a frame or two.

[update {timestamp=1351613981}]


Getting a better time is arguably the whole point of DFWC, and possibly even Defrag in general.

lol.
@Oct 30th, '12, 17:40 posted by  TittenIgnition
#11460 quote
11506#MUSOR wubwub
11501#Rust7
Yes, and are we in 1988 to pickup each weapons in dfwc, or what???
Also the back of the two rocket wall where u have to 2xrj, is caulked!!! For what??? There is nothing to render behind it anyway. You can skip timer start also. And no CHECKPOINTS IN DFWC ROUND, LoL 0.o ?!?!?!?!?!


For the record, I was told to spawn the weapons at the start like that instead of using a trigger to give you them when you spawn.

The back of the rocket wall is caulked because isn't that like why you use caulk 101? I was always told to caulk surfaces the player won't see.

I'm curious about skipping the timer as the trigger is the size of the skybox, could you elaborate on that?

I dunno what happened with the checkpoints, I'm guessing I put in a wrong bsp when I got asked to repack the map just before release. I'll compile a -fix version for the two people that liked the map to play online with checkpoints and weapon spawns.

Oh and the guy that wants me to burn in the fiery passion of his hatred because he wanted pornstar-ghost72 as his dfwc map without gaps in the strafe section ~my sides~


Good read. Seriously though, I think I prefer the map without checkpoints, so then I don't care if I actually improve my time by a frame or two.

[update {timestamp=1351613981}]
@Oct 30th, '12, 17:19 posted by  lith
#11459 quote
11501#Rust7
Yes, and are we in 1988 to pickup each weapons in dfwc, or what???
Also the back of the two rocket wall where u have to 2xrj, is caulked!!! For what??? There is nothing to render behind it anyway. You can skip timer start also. And no CHECKPOINTS IN DFWC ROUND, LoL 0.o ?!?!?!?!?!


For the record, I was told to spawn the weapons at the start like that instead of using a trigger to give you them when you spawn.

The back of the rocket wall is caulked because isn't that like why you use caulk 101? I was always told to caulk surfaces the player won't see.

I'm curious about skipping the timer as the trigger is the size of the skybox, could you elaborate on that?

I dunno what happened with the checkpoints, I'm guessing I put in a wrong bsp when I got asked to repack the map just before release. I'll compile a -fix version for the two people that liked the map to play online with checkpoints and weapon spawns.

Oh and the guy that wants me to burn in the fiery passion of his hatred because he wanted pornstar-ghost72 as his dfwc map without gaps in the strafe section ~my sides~
@Oct 30th, '12, 16:52 posted by  wubwub
#11458 quote
11503#Bazz
The map has too much flaws yes, dno what the testers did, but if i look at the dark space at the start i see my ghost do other parts of the run, dafuq.


That isn't really uncommon though. If there's a space map with two areas very close together, you'll see some things through the void.
@Oct 30th, '12, 07:34 posted by  TittenIgnition
@Oct 30th, '12, 02:07 posted by  like@boss
#11456 quote
The map has too much flaws yes, dno what the testers did, but if i look at the dark space at the start i see my ghost do other parts of the run, dafuq.
@Oct 29th, '12, 22:31 posted by  Bazz
#11455 quote
11501#Rust7
11492#Team GB lith
11480#aut?
dfwc2012-1
texture on the first plasma wall (so awesome!)
stupid holes on strafe part in the second room
not all weapon given at start
other shit

wubwub. pls. burn in hell.


Textures are fine, lol.
Holes are there to jump over, you know, strafe jump over, lol.
The weapons are there for you to grab, lol.
lol.

wubwub. pls. shower in heaven, lol.


Yes, and are we in 1988 to pickup each weapons in dfwc, or what???
Also the back of the two rocket wall where u have to 2xrj, is caulked!!! For what??? There is nothing to render behind it anyway. You can skip timer start also. And no CHECKPOINTS IN DFWC ROUND, LoL 0.o ?!?!?!?!?! - No heaven, no hell - beacuse both dont exists. Just please, do better maps for a World Event. This year is just getting better, and better.


Oh ye, and, lol.


It's caulked so your computer doesn't render it.. Anyway you're not supposed to be there so why even bother?
@Oct 29th, '12, 19:55 posted by  santile
#11454 quote
11492#Team GB lith
11480#aut?
dfwc2012-1
texture on the first plasma wall (so awesome!)
stupid holes on strafe part in the second room
not all weapon given at start
other shit

wubwub. pls. burn in hell.


Textures are fine, lol.
Holes are there to jump over, you know, strafe jump over, lol.
The weapons are there for you to grab, lol.
lol.

wubwub. pls. shower in heaven, lol.


Yes, and are we in 1988 to pickup each weapons in dfwc, or what???
Also the back of the two rocket wall where u have to 2xrj, is caulked!!! For what??? There is nothing to render behind it anyway. You can skip timer start also. And no CHECKPOINTS IN DFWC ROUND, LoL 0.o ?!?!?!?!?! - No heaven, no hell - beacuse both dont exists. Just please, do better maps for a World Event. This year is just getting better, and better.


Oh ye, and, lol.
@Oct 29th, '12, 18:53 posted by  |PsY|Rust7
#11453 quote
11499#yourGn
11497#Arcaon
Well that's it.

I'm gonna take your mother out to a nice seafood dinner, have a lovely time with her, then never call her again.


Take it to the next lvl!


Oh my, I watched that just two days ago. Yes, I admit, I am obsessed with mothers.
@Oct 29th, '12, 15:29 posted by  ILGP
#11452 quote
11497#Arcaon
Well that's it.

I'm gonna take your mother out to a nice seafood dinner, have a lovely time with her, then never call her again.


Take it to the next lvl!
@Oct 29th, '12, 14:58 posted by  jorgen
#11451 quote
11497#Arcaon
Well that's it.

I'm gonna take your mother out to a nice seafood dinner, have a lovely time with her, then never call her again.


Rolf! :D
@Oct 29th, '12, 14:15 posted by  >luci<
#11450 quote
Well that's it.

I'm gonna take your mother out to a nice seafood dinner, have a lovely time with her, then never call her again.
@Oct 29th, '12, 12:43 posted by  ILGP
#11449 quote
ur mom is outrageous

lol.
@Oct 29th, '12, 09:48 posted by  TittenIgnition
#11448 quote
Outrageous!
@Oct 29th, '12, 08:57 posted by  ILGP
#11447 quote
lol.
@Oct 29th, '12, 05:47 posted by  TittenIgnition
#11446 quote
11492#Team GB lith
11480#aut?
dfwc2012-1
texture on the first plasma wall (so awesome!)
stupid holes on strafe part in the second room
not all weapon given at start
other shit

wubwub. pls. burn in hell.


Textures are fine, lol.
Holes are there to jump over, you know, strafe jump over, lol.
The weapons are there for you to grab, lol.
lol.

wubwub. pls. shower in heaven, lol.


lol.
lol.
lol.

lol.

oh. and here's another. lol.

[update {timestamp=1351486014}]
@Oct 29th, '12, 05:45 posted by  TittenIgnition
#11445 quote
11480#aut?
dfwc2012-1
texture on the first plasma wall (so awesome!)
stupid holes on strafe part in the second room
not all weapon given at start
other shit

wubwub. pls. burn in hell.


Textures are fine, lol.
Holes are there to jump over, you know, strafe jump over, lol.
The weapons are there for you to grab, lol.
lol.

wubwub. pls. shower in heaven, lol.
@Oct 29th, '12, 04:45 posted by  lith
#11444 quote
11488#BerserK
90+% of nowadays active mappers suck. You could be happy that shitty maps go first... and hope that better maps will just come.


Yea, why don't you go and make some new maps BerserK? :)
@Oct 29th, '12, 04:43 posted by  lith
#11443 quote
This guy is raged more than me!
@Oct 28th, '12, 22:22 posted by  TittenIgnition
@Oct 28th, '12, 20:28 posted by  like@boss
#11441 quote
90+% of nowadays active mappers suck. You could be happy that shitty maps go first... and hope that better maps will just come.
@Oct 28th, '12, 20:04 posted by  fps*BerserK