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@Sep 16th, '14, 06:11 posted by  like@boss
@Sep 16th, '14, 05:38 posted by  like@boss
#13088 quote
holy fuk
@Sep 16th, '14, 04:59 posted by  peter von frosta
#13087 quote
wip http://img.bacon.ms/shot0227.jpg
@Sep 16th, '14, 00:16 posted by  Bacon
#13086 quote
well if u get banned u have time to spend one hour at least on stream - twitch.tv/neyoneit :)
@Sep 14th, '14, 22:16 posted by  DefragLive
#13085 quote
For some reason the whole Box rebooted. No idea why.
@Sep 13th, '14, 02:27 posted by  <hk>
#13084 quote
LongDF coming soon, prepare ur patience :33333
@Sep 11th, '14, 12:20 posted by  inder's long lost brother
@Sep 8th, '14, 03:59 posted by  like@boss
#13082 quote
i'm back! <3<3


welcome back
@Sep 6th, '14, 16:17 posted by  peter von frosta
#13081 quote
i'm back! <3<3
@Sep 6th, '14, 16:14 posted by  Saiyobaiyo
#13080 quote
Is the noob server coming back soon?
@Sep 5th, '14, 09:31 posted by  Timothy
#13079 quote
I'm free!


ur free alright
@Sep 2nd, '14, 14:08 posted by  wubwub
@Sep 2nd, '14, 11:33 posted by  jorgen
#13077 quote
heres a tip for maze making

dont

just the tip
@Sep 2nd, '14, 00:23 posted by  like@boss
#13076 quote
I'm free!
@Sep 1st, '14, 17:55 posted by  ILGP
#13075 quote
one week no df for me :/
@Sep 1st, '14, 14:39 posted by  Saiyobaiyo
#13074 quote
Mazes are fun tho!
@Aug 31st, '14, 08:33 posted by  TittenIgnition
#13073 quote
heres a tip for maze making

dont
@Aug 31st, '14, 07:08 posted by  wubwub
#13072 quote
Here's a tip for maze-making: dead ends make it a lot easier to memorize the path. My map has almost no dead ends - no matter what turn you make, there will always be somewhere to go. It's a lot easier to lose your bearings if you never have to stop and retrace your steps.
@Aug 31st, '14, 03:43 posted by  TittenIgnition
#13071 quote
I suggest playing test_bigbox on my servers to pass the time.
@Aug 31st, '14, 02:55 posted by  <hk>
#13070 quote
I wonder, without decompiling and heavily modifying my 3D maze, would it even be possible to cheat the route? For one, the spawn is random, and the maze is in 3 dimensions, with 64x64 patches for floors and walls. Incorrect entities don't work online, so it would be much too confusing to cheat it :)

My maze will be the one true bullshit maze on Worldspawn!


/respawnpoint set
no more random spawns

And to counteract that, I spawn you in a small room with a teleporter. You have to walk through, both to start the timer and to spawn into the map. EZPZ.
@Aug 31st, '14, 01:39 posted by  TittenIgnition
#13069 quote
I wonder, without decompiling and heavily modifying my 3D maze, would it even be possible to cheat the route? For one, the spawn is random, and the maze is in 3 dimensions, with 64x64 patches for floors and walls. Incorrect entities don't work online, so it would be much too confusing to cheat it :)

My maze will be the one true bullshit maze on Worldspawn!


/respawnpoint set
no more random spawns
@Aug 31st, '14, 01:04 posted by  dS-kiddy
#13068 quote
I wonder, without decompiling and heavily modifying my 3D maze, would it even be possible to cheat the route? For one, the spawn is random, and the maze is in 3 dimensions, with 64x64 patches for floors and walls. Incorrect entities don't work online, so it would be much too confusing to cheat it :)

My maze will be the one true bullshit maze on Worldspawn!
@Aug 31st, '14, 00:34 posted by  TittenIgnition
#13067 quote
MemoryChallenge map is comming soon. Prepare ur brain.

DecompilationChallenge map is coming soon. Prepare your GTKradiant

Ohh u ;). And actually this is just ez version.


Tip for the upcoming ones:
- don't use one single brush for the floor, else the texture could be replaced by another one with route , like lamomat2
- use a ceiling so nobody can specfly the route online

To be fair, mDd servers are unpure, so one could decompile and modify the map to their liking, should they be so inclined. That's why you need my DecompileProtect shielding!
@Aug 31st, '14, 00:30 posted by  TittenIgnition
#13066 quote
Why are nearly no maps available at CPM.fr?
@Aug 30th, '14, 20:59 posted by  aaAaaAardappel
#13065 quote
MemoryChallenge map is comming soon. Prepare ur brain.

DecompilationChallenge map is coming soon. Prepare your GTKradiant

Ohh u ;). And actually this is just ez version.


Tip for the upcoming ones:
- don't use one single brush for the floor, else the texture could be replaced by another one with route , like lamomat2
- use a ceiling so nobody can specfly the route online


Thanks Mini, I will do it. And when I see W3sp's map I feel like a total noob at maze.


How can you be noob at mazes?
@Aug 30th, '14, 14:58 posted by  aaAaaAardappel
#13064 quote
MemoryChallenge map is comming soon. Prepare ur brain.

DecompilationChallenge map is coming soon. Prepare your GTKradiant

Ohh u ;). And actually this is just ez version.


Tip for the upcoming ones:
- don't use one single brush for the floor, else the texture could be replaced by another one with route , like lamomat2
- use a ceiling so nobody can specfly the route online


Thanks Mini, I will do it. And when I see W3sp's map I feel like a total noob at maze.
@Aug 30th, '14, 12:58 posted by  inder's long lost brother
#13063 quote
MemoryChallenge map is comming soon. Prepare ur brain.

DecompilationChallenge map is coming soon. Prepare your GTKradiant

Ohh u ;). And actually this is just ez version.


Tip for the upcoming ones:
- don't use one single brush for the floor, else the texture could be replaced by another one with route , like lamomat2
- use a ceiling so nobody can specfly the route online
@Aug 30th, '14, 11:05 posted by  rlx|mini
#13062 quote
Heh, if that's the easy version, I can't wait for the hard one. Took about 5-10 minutes to get the path down pretty well, 28s consistently w/o strafing.
@Aug 30th, '14, 05:22 posted by  TittenIgnition
#13061 quote
MemoryChallenge map is comming soon. Prepare ur brain.

DecompilationChallenge map is coming soon. Prepare your GTKradiant

He just needs my patented DecompileProtect shielding, and nobody will be able to touch his map!
@Aug 30th, '14, 05:09 posted by  TittenIgnition