Tricks Mode / Fast Caps
II.4/ Tricks Mode / Fast Caps
These features only apply in the Tricks Mode and Fast Caps gametypes.
/df_ndm_weaponsPickup [0-1] (default: 1)
- turns on/off the weapons pickup in Tricks Mode / Fast Caps.
/df_ndm_damage[0-1] (default: 1)
- turns on/off player damage in Tricks Mode / Fast Caps
/df_ndm_powerups[0-1] (default: 0)
- allows/disallows the use of powerups in Tricks Mode / Fast Caps.
/df_ndm_weaponsSet [ TYPE: FLAGS - DEFAULT: "510" ]
- sets the weapons given to players upon respawn in Tricks Mode / Fast Caps.
/df_ndm_nopad [ DEFAULT: 0 (enabled) - RANGE: 0 TO 2 ]
- manages the behavior of jump-pads and bounce-pads in Tricks Mode / Fast Caps.
- 0 - enabled
- 1 - disabled
- 2 - replaced by death-triggers
/df_ndm_noteleport [ DEFAULT: 0 (enabled) - RANGE: 0 TO 2 ]
- manages the behavior of the teleporters in Tricks Mode / Fast Caps.
- 0 - enabled
- 1 - disabled
- 2 - replaced by death-triggers
/df_ndm_nomover [ DEFAULT: 0 (enabled) - RANGE: 0 TO 1 ]
- manages the behavior of the movers in Tricks Mode / Fast Caps.
- 0 - enabled
- 1 - disabled
/df_ndm_itemsSpawn [ DEFAULT: 1 (selective) - RANGE: 0 TO 2 ]
- manages the spawning of the items in Tricks Mode / Fast Caps.
- 0 - items never spawn
- 1 - selective
- 2 - items always spawn
Items-defined Timer:
Not available in fast caps mode.
Item can be used to define a route within the map. Any item type can be assigned a timer-start, timer-stop, or checkpoint command.
/df_ndm_timer_start [item alias]
/df_ndm_timer_stop [item alias]
/df_ndm_timer_checkpoint [item alias]
Possible item aliases are:
Weapons: sg gl rl lg rg pg bfg
Ammo: a_mg a_sg a_gl a_rl a_lg a_rg a_pg a_bfg
Health: h5 h25 h50 mh
Armor: as ya ra
Powerups: quad bs haste invis regen flight
Holdables: teleport medkit