inder wrote::clap:
sounds doable and nice to me!
springy wrote:Nice thought. But there's another way that I think is a bit more simple:)
have the start location be in a small starting room outside the main part of the map. There is a shoot button in the starting room, which when shot, teleports the player into the map. Covering the entire map, is a trigger which holds down the button. What I mean by "holds down", is that the trigger's wait is less than the button's wait. So for example if the button has wait of 1 (and a fast movement speed), and the trigger has a wait of .5, then as long as the player is touching the trigger, the button will keep getting triggered before it has a chance to pop back out. Only when the player in the map dies, will the button finally be available for another player to shoot. Av-vf uses this trick
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