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ProjectRIK, new game

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Re: ProjectRIK, new game

Postby Dini » Nov 21st, '14, 2:20 pm

Forums will be up in a few weeks :)

As far as anticheat goes.. There's not really any point bothering with any sort of clientside solution aiming to completely prevent that. Even large gaming companies with huge resources aren't able to make that work properly..

To be clear though, there will be a strict zero tolerance as far as cheating goes.

Only real solution I can think of is serverside recording of demos which are auto-checked and then archived.. Of course this could and probably will be supplemented with some other countermeasures in time..

If anyone has any better ideas I'd love to hear them.. :)
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Re: ProjectRIK, new game

Postby se1z » Nov 21st, '14, 5:20 pm

As far as I have heard there are certain techniques which are hard to detect even by demo recording
Maybe some sort of solution would be to check for mouse movement, but that is very hypothetical because I dont know which engine your game is running on.
Again, I would advice you to ask some people in the defrag community about it they have more knowledge about these sort of things than me
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Re: ProjectRIK, new game

Postby Dini » Nov 22nd, '14, 12:13 am

You can check the input part of it all on the client sure, but a lot of that info could be recorded as well :).
Yes there's stuff that can be more or less impossible to detect at demos, at which point more data could be included in the actual demo, to improve the effectiveness.

My point is that, yes you can do cheat related stuff that's more or less undetectable at demos. But if you're capable of doing that, you're also more than likely capable of working around any clientside countermeasures, hence they're not safe to rely on. A large archive of every demo from every record a player has set is in my opinion a better solution (gives more to work with\go on). While of course some other things could be added without notice (both client and serverside), causing potential "busts". :)
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Re: ProjectRIK, new game

Postby AMT|spray » Nov 22nd, '14, 4:26 pm

Holy shit Dini you still alive?
User avatar
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Re: ProjectRIK, new game

Postby Dini » Nov 22nd, '14, 10:05 pm

It sure looks that way, although I've been told I've died in a car crash so many times now that I think I might just be a ghost, in either case I'm able to press keys on a keyboard so it's all good 8-)
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Re: ProjectRIK, new game

Postby wubwub » Nov 22nd, '14, 10:22 pm

ghosts cant interact with the physical world.......................................................
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Re: ProjectRIK, new game

Postby Dini » Nov 22nd, '14, 10:26 pm

wubwub wrote:ghosts cant interact with the physical world.......................................................


It's so fun to stay on topic. :lol:

You need to refresh your ghost knowledge!
http://paraquake.com/id11.html
http://ncu9nc.blogspot.no/2012/10/can-s ... world.html

Further proof, this spook has made like a 1000 maps or something:
http://ws.q3df.org/maps/?map=&au=Ghost
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Re: ProjectRIK, new game

Postby wubwub » Nov 23rd, '14, 12:45 am

if u can call those maps..............................................................................
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Re: ProjectRIK, new game

Postby Dini » Nov 23rd, '14, 12:47 am

You really like the "." key don't you?
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Re: ProjectRIK, new game

Postby hAIRLESS bEAR » Nov 23rd, '14, 1:55 am

I love and you miss you Spray. Come to #ProjectRIK for chats.

- A leader you respect more than anyone in any game.
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