oranje wrote:Seems odd that you would have flags (and potentially CTF maps) but not an actual ctf mode. Though if the flag's only role is to be carried to its destination, you could have some cool delivery type runs where the objective is to take multiple flags to different locations.
Errr, I think we've got a misunderstanding here.. There IS an actual CTF mode, and are naturally CTF maps as well.
My point was, in typical CTF for Q3 based games, you capture a flag, and you gotta get it to the "end" without being shot to death, yes?
Here you can't get "shot to death", but you can still lose the flag by events caused by players on the opposite team. Makes more sense now?