[gt]neiT. wrote:TittenIgnition wrote:se1z wrote:Not really no, let me rephrase my question: what about CPMA is so repellent that you think it wont fit into a new game?
They need their almighty 50-year-old VQ3 gameplay, or the game sucks.
imo they will notice the big big big fault in their plan soon after beta release that ppl(people)(people) just wont be satisfied with cpm physics.
Same what happened to QL, they will eventually add the other physics.. - but it will hurt community and ppl(people)(people) will already move-on to other games... like QL, just shit logic..
I am still trying to see the FPS learning curve from an impartial viewpoint, for someone who has 0 experience with FPS games (which might be quite difficult for someone like me who has been playing FPS since Doom and Duke Nukem), anways giving the fact that the cpma might be a bit harder to learn, there arent as many as you might think
Doublejump, stair jump, telejump and ramp jump are the only 4 factors you need to consider when jumping from vq3 duel into cpma duel, and ye I left out fastswitch and different weapon damages out on purpose because they are subjective for a newcomer.
However we dont know yet how many of those mentioned factors will be implemented, respectivly kept in the final release of Reflex.
Maybe they will change values, play around with different weapon damage values, change some physic values, could be very possible that at the end, that Reflex will be a dumped down version of cpma, in which case it might be closer to actual vq3 movement than cpma, or something inbetween those 2 (I would very much welcome that decision)
tl;dr be more opened minded about new FPS games, that is all I am asking
Timothy wrote:It has too big of a learning curve to be attractive. It's the sad truth.
I agree at some point, that cpma might be a bit harder to learn for a newcomer, as I said in the response to neit I would welcome a mix between cpma and vq3