i´ve tried setting up a teamrun server. somehow its not workin at all. interferences are off and mp_nodrawradius is like standard 200u, in short it acts like standard df mode.
this is what i got for server.cfg
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seta df_ndm_interferenceOff"0"
seta df_gametype "5"
seta df_promode "0"
seta df_mp_NoDrawRadius "0"
seta pmove_fixed "1"
seta g_allowVote "0"
seta g_log "games.log"
seta g_maxGameClients "4"
seta g_password "xxx"
seta rconPassword "xxx"
seta cm_playerCurveClip "1"
seta sv_pure "1"
seta sv_hostname "xxx"
seta sv_fps "125"
seta sv_strictAuth "1"
seta sv_lanForceRate "1"
seta sv_master5 ""
seta sv_master4 ""
seta sv_master3 ""
seta sv_master2 ""
seta sv_maxPing "120"
seta sv_minPing "0"
seta sv_maxRate "10000"
seta sv_allowdownload "1"
seta sv_punkbuster "0"
seta sv_floodprotect "0"
seta dmflags "0"
seta vm_ui "2"
seta vm_game "2"
seta vm_cgame "2"
seta com_introplayed "0"
seta com_blood "1"
seta com_maxfps "125"
seta com_hunkMegs "256"
seta com_zoneMegs "64"
map test-2players
I am starting the game via
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STARTCMD="eval ./q3ded +set dedicated 2 +set fs_game defrag +set net_ip 46.228.195.196 +set net_port 27960 +set sv_maxclients 4 +set fs_homepath /home/s960858/Quake3 +set fs_basepath /home/s960858/Quake3 +set fs_savepath /home/s960858/Quake3 +exec server.cfg "
the server is running defrag 1.91.24
just tried to follow the defrag documentation, I´m out of ideas