<hk> wrote:Basically Alien is right. He is overdoing it though. There are things that are supported by Quake3 since ever for a reason. +left and +right are usually bound to the arrow keys. That is not a problem from my point of view.
For me it is serious problem, but since Camping Gaz enlighten me about consequences of banning those binds(really terrible) let it be allowed. But allowing it doesn't change that this is lame helper for noobs.
<hk> wrote:The problem comes with scripts that adjust the turning speed also knowen as "yawspeed" automatically relative to the speed of the player.
And that is ofc banned and should be detected and players should pay maximum consequences.
<hk> wrote:Separating records into different classes is already implemented but i don't think it will improve anything. Your idea of moving records instead of deleting will not scale down the cheating. You set a cheated time and hope it will never be moved into the right category. Handling times separately will multiply the workload for the validating person, since he has to validate all times instead of just finding one cheated time.
Another nice idea: a mark for accounts: Verified, Unerified and Cheated.
And it work like this: player must be logged to be able to set time and his account is marked as Unverified, he record 100 records and if he doesn't cheat his account is marked as Verified. Player don't know about the state of their account until they reach 100 records. If he cheated ONE FUCKIN TIME his account is marked as Cheated and all times gets delete/move to database for cheaters/mark as cheated and he can fuck himself because in order to get another Verified account he must record another 100 runs just to find out that he was caught again.
Also people will be fear of losing their 100+ accounts, by one stupid cheat. That is great improvement for system that we have now.
<hk> wrote:I am for a cheater server which interfaces with a new database. There cheaters have to beat cheaters. A battle between programmers which is quite noble in my opinion. Scripting stuff is still a lot of work. Especially when it comes to maxing things out.
Do it as fast as you can. When we can expect such decision ?