Since all your posts look like this, I suppose this is not a trollpost. Here is my sincere reply.
Crysis Warhead wrote:I've decided to call the strafebot and wallbug detection "ADC", which is acronym of "Anti-DeFRaG Cheat".
I disagree
ADC clearly stands for "Analog to Digital Converter"
Crysis Warhead wrote:
The system should be automated and constantly updated to prevent exploits and false-positives to the strafebot and wallbug detection.
Cheaters always have a time-advantage over an Anti cheating system. Fortunately most players have really old versions of strafe bots that can easily be filtered. But once the bot programmers react to a bot detection this whole process will get quite hard on my end. False positives will occur all over the place. I am not willing to accept that.
Crysis Warhead wrote:
When the ADC detected a strafebot and/or wallbug on players system, it will flag them as cheating, and will ban them in days or weeks after the original detection.
Banning in quake3 is near impossible without colateral damage.
Crysis Warhead wrote:
Servers are ADC-secured if the following notification is displayed in console upon joining the server - "NOTE: This server is ADC-secured."
When a player is banned by ADC will display a message when attempting to join an ADC-secured server:
"YOU HAVE BEEN ADC-BANNED."
This is not counterstrike.
Crysis Warhead wrote:Servers that will support ADC:
You are not in any position to decide stuff like this. Stop pretending to be an administrator or anything but a regular player on q3df.org servers or the website.
Crysis Warhead wrote:I should get <hk> to develop such anti-cheat.
Develop it your self.
I have my own anti cheating stuff in mind and I implement them as I see fit. You basically have the right ideas and we can talk about them but since I'll be the one writing the code, I'll make the decisions, thankyouverymuch.