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Development Timeline

Talk about Servers within the mDd server network

Development Timeline

Postby <hk> » Jul 18th, '13, 1:03 pm

What we want to change on the mDd servers.

Servers
  • Botstrafe detection
  • Walllingering detection
  • Custom Callvotes (like callvote killobs,devmap,funmode,hptimer)
  • New server provider (less lags)
  • !tell to send messages to specific players + offline messages
Background
  • Less DLL dependencies
  • Use webservice to talk to Mainland server
  • Lua interface for modules
  • Award system(no details)

Website
  • File upload for the wiki
  • New Pinboard Layout
  • Admin Interface
  • Award system(see above)
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Re: Development Timeline

Postby 琠灹㵥琢硥⽴慪慶捳楲瑰㸢㰊 » Jul 19th, '13, 12:42 am

Request change for strafebot detection, if anti-strafebot system detects the strafebot code being loaded into the client's engine (quake3, ioquake3, dfengine, iodfe, cnq3 etc), it will kick the target player who attempted to use strafebot.
ℼ佄呃偙⁅呈䱍倠䉕䥌⁃ⴢ⼯㍗⽃䐯䑔䠠䵔⁌⸴㄰吠慲獮瑩潩慮⽬䔯≎ാഊ㰊瑨汭ാ㰊敨摡ാ㰊楴汴㹥䉂⁃‭慌杮慵敧⁳‭敌牡灓湡獩⁨‭牃獯睳牯獤ⴠ圠湩整⁲灓牯獴⼼楴汴㹥਍਍洼瑥⁡慮敭∽敤捳楲瑰潩≮挠湯整瑮∽敌牡灓湡獩⁨楷桴琠敨䈠䍂‮慈敶愠琠獡整⁲楷桴漠牵朠浡獥‬瑳牡⁴灵眠瑩⁨畯⁲敢楧湮牥❳挠畯獲獥漠⁲牢獵⁨灵眠瑩⁨畯⁲湩整浲摥慩整愠摵潩洠条穡湩⹥夠畯挠湡愠獬档捥潹牵氠癥汥‬敧⁴摡楶散‬慨敶礠畯⁲慳⁹湡⁤桳牡⁥潹牵猠潴楲獥∮⼠ാഊ㰊敭慴渠浡㵥欢祥潷摲≳挠湯整瑮∽灓湡獩ⱨ氠湡畧条⁥敬牡楮杮‬慬杮慵敧氠獥潳Ɱ愠畤瑬攠畤慣楴湯‬敳晬猭畴祤‬慬杮慵敧挠畯獲獥‬湯楬敮挠畯獲獥‬慬杮慵敧爠獥畯捲獥‬慬杮慵敧氠獩楴杮ⱳ戠来湩敮獲挠畯獲ⱥ戠来湩敮獲‬湩整浲摥慩整‬楶敤Ɐ愠摵潩•㸯਍਍洼瑥⁡慮敭∽潲潢獴•潣瑮湥㵴椢摮硥昬汯潬≷⼠ാ㰊敭慴渠浡㵥挢敲瑡摥•潣瑮湥㵴㈢〰〷〳∱⼠ാ㰊敭慴栠瑴⵰煥極㵶䌢湯整瑮吭灹≥挠湯整瑮∽整瑸栯浴㭬挠慨獲瑥唽䙔
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Re: Development Timeline

Postby Timothy » Jul 19th, '13, 5:53 am

^Will it kick you?
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Re: Development Timeline

Postby 琠灹㵥琢硥⽴慪慶捳楲瑰㸢㰊 » Jul 19th, '13, 7:19 am

Timothy wrote:^Will it kick you?
I said: It only kicks the target player if he/she attempts to use strafebot. For example, if Player 1 tries to use strafebot on our server, then Player 1 will be kicked.
ℼ佄呃偙⁅呈䱍倠䉕䥌⁃ⴢ⼯㍗⽃䐯䑔䠠䵔⁌⸴㄰吠慲獮瑩潩慮⽬䔯≎ാഊ㰊瑨汭ാ㰊敨摡ാ㰊楴汴㹥䉂⁃‭慌杮慵敧⁳‭敌牡灓湡獩⁨‭牃獯睳牯獤ⴠ圠湩整⁲灓牯獴⼼楴汴㹥਍਍洼瑥⁡慮敭∽敤捳楲瑰潩≮挠湯整瑮∽敌牡灓湡獩⁨楷桴琠敨䈠䍂‮慈敶愠琠獡整⁲楷桴漠牵朠浡獥‬瑳牡⁴灵眠瑩⁨畯⁲敢楧湮牥❳挠畯獲獥漠⁲牢獵⁨灵眠瑩⁨畯⁲湩整浲摥慩整愠摵潩洠条穡湩⹥夠畯挠湡愠獬档捥潹牵氠癥汥‬敧⁴摡楶散‬慨敶礠畯⁲慳⁹湡⁤桳牡⁥潹牵猠潴楲獥∮⼠ാഊ㰊敭慴渠浡㵥欢祥潷摲≳挠湯整瑮∽灓湡獩ⱨ氠湡畧条⁥敬牡楮杮‬慬杮慵敧氠獥潳Ɱ愠畤瑬攠畤慣楴湯‬敳晬猭畴祤‬慬杮慵敧挠畯獲獥‬湯楬敮挠畯獲獥‬慬杮慵敧爠獥畯捲獥‬慬杮慵敧氠獩楴杮ⱳ戠来湩敮獲挠畯獲ⱥ戠来湩敮獲‬湩整浲摥慩整‬楶敤Ɐ愠摵潩•㸯਍਍洼瑥⁡慮敭∽潲潢獴•潣瑮湥㵴椢摮硥昬汯潬≷⼠ാ㰊敭慴渠浡㵥挢敲瑡摥•潣瑮湥㵴㈢〰〷〳∱⼠ാ㰊敭慴栠瑴⵰煥極㵶䌢湯整瑮吭灹≥挠湯整瑮∽整瑸栯浴㭬挠慨獲瑥唽䙔
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Re: Development Timeline

Postby <hk> » Jul 19th, '13, 9:02 am

I'd rather do it serverside.
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Re: Development Timeline

Postby [fps]Mntr » Jul 20th, '13, 8:38 pm

Crysis Warhead wrote:Request change for strafebot detection, if anti-strafebot system detects the strafebot code being loaded into the client's engine (quake3, ioquake3, dfengine, iodfe, cnq3 etc), it will kick the target player who attempted to use strafebot.

do you even have a clue how strafebot works?...
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Re: Development Timeline

Postby 琠灹㵥琢硥⽴慪慶捳楲瑰㸢㰊 » Sep 10th, '13, 9:16 pm

Okay, let's make it clear:

I've decided to call the strafebot and wallbug detection "ADC", which is acronym of "Anti-DeFRaG Cheat". The system should be automated and constantly updated to prevent exploits and false-positives to the strafebot and wallbug detection.

When the ADC detected a strafebot and/or wallbug on players system, it will flag them as cheating, and will ban them in days or weeks after the original detection.

Servers are ADC-secured if the following notification is displayed in console upon joining the server - "NOTE: This server is ADC-secured."

When a player is banned by ADC will display a message when attempting to join an ADC-secured server:

"YOU HAVE BEEN ADC-BANNED."


Disadvantages:

ADC does not detect aimbots, as DeFRaG mod does not involve in fragging players.

ADC cannot ban players that are not logged in to any server.

Rationale:

All ADC bans are temporary, this is always 24 hours.

Servers that will support ADC:

All 4e servers
All GTK servers
All cpu servers
$$-Gorgonzola Defrag Megahouse *
All ZA servers
All quasi servers

Except for 4e | Defrag Freestyle.
Except for GTK Defrag Freestyle.
* There is only one Swedish server.

Note:
ADC will only apply a ban to the server the cheat was detected in. For example, an ADC ban on a GTK server will not affect 4e servers.

Conclusion:

I should get <hk> to develop such anti-cheat.
ℼ佄呃偙⁅呈䱍倠䉕䥌⁃ⴢ⼯㍗⽃䐯䑔䠠䵔⁌⸴㄰吠慲獮瑩潩慮⽬䔯≎ാഊ㰊瑨汭ാ㰊敨摡ാ㰊楴汴㹥䉂⁃‭慌杮慵敧⁳‭敌牡灓湡獩⁨‭牃獯睳牯獤ⴠ圠湩整⁲灓牯獴⼼楴汴㹥਍਍洼瑥⁡慮敭∽敤捳楲瑰潩≮挠湯整瑮∽敌牡灓湡獩⁨楷桴琠敨䈠䍂‮慈敶愠琠獡整⁲楷桴漠牵朠浡獥‬瑳牡⁴灵眠瑩⁨畯⁲敢楧湮牥❳挠畯獲獥漠⁲牢獵⁨灵眠瑩⁨畯⁲湩整浲摥慩整愠摵潩洠条穡湩⹥夠畯挠湡愠獬档捥潹牵氠癥汥‬敧⁴摡楶散‬慨敶礠畯⁲慳⁹湡⁤桳牡⁥潹牵猠潴楲獥∮⼠ാഊ㰊敭慴渠浡㵥欢祥潷摲≳挠湯整瑮∽灓湡獩ⱨ氠湡畧条⁥敬牡楮杮‬慬杮慵敧氠獥潳Ɱ愠畤瑬攠畤慣楴湯‬敳晬猭畴祤‬慬杮慵敧挠畯獲獥‬湯楬敮挠畯獲獥‬慬杮慵敧爠獥畯捲獥‬慬杮慵敧氠獩楴杮ⱳ戠来湩敮獲挠畯獲ⱥ戠来湩敮獲‬湩整浲摥慩整‬楶敤Ɐ愠摵潩•㸯਍਍洼瑥⁡慮敭∽潲潢獴•潣瑮湥㵴椢摮硥昬汯潬≷⼠ാ㰊敭慴渠浡㵥挢敲瑡摥•潣瑮湥㵴㈢〰〷〳∱⼠ാ㰊敭慴栠瑴⵰煥極㵶䌢湯整瑮吭灹≥挠湯整瑮∽整瑸栯浴㭬挠慨獲瑥唽䙔
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Re: Development Timeline

Postby mu-cki » Sep 10th, '13, 11:22 pm

Get a hobby dippppppa :mrgreen:
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Re: Development Timeline

Postby <hk> » Sep 10th, '13, 11:41 pm

Since all your posts look like this, I suppose this is not a trollpost. Here is my sincere reply.


Crysis Warhead wrote:I've decided to call the strafebot and wallbug detection "ADC", which is acronym of "Anti-DeFRaG Cheat".

I disagree :)
ADC clearly stands for "Analog to Digital Converter" :)



Crysis Warhead wrote:
The system should be automated and constantly updated to prevent exploits and false-positives to the strafebot and wallbug detection.


Cheaters always have a time-advantage over an Anti cheating system. Fortunately most players have really old versions of strafe bots that can easily be filtered. But once the bot programmers react to a bot detection this whole process will get quite hard on my end. False positives will occur all over the place. I am not willing to accept that.



Crysis Warhead wrote:
When the ADC detected a strafebot and/or wallbug on players system, it will flag them as cheating, and will ban them in days or weeks after the original detection.

Banning in quake3 is near impossible without colateral damage.



Crysis Warhead wrote:
Servers are ADC-secured if the following notification is displayed in console upon joining the server - "NOTE: This server is ADC-secured."

When a player is banned by ADC will display a message when attempting to join an ADC-secured server:

"YOU HAVE BEEN ADC-BANNED."

This is not counterstrike.


Crysis Warhead wrote:Servers that will support ADC:

You are not in any position to decide stuff like this. Stop pretending to be an administrator or anything but a regular player on q3df.org servers or the website.



Crysis Warhead wrote:I should get <hk> to develop such anti-cheat.

Develop it your self.

I have my own anti cheating stuff in mind and I implement them as I see fit. You basically have the right ideas and we can talk about them but since I'll be the one writing the code, I'll make the decisions, thankyouverymuch.
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