Le another black niger wrote:gotcha a few poor netsettings abusers
http://www.q3df.org/profil?id=6884
http://www.q3df.org/profil?id=2376
http://www.q3df.org/profil?id=3382
http://www.q3df.org/profil?id=9722
http://www.q3df.org/records/details?map ... 1&physic=1
Le another black niger wrote:http://www.q3df.org/profil?id=9865
this one plays with invalid netsettings too
(that is banned by server rules.o)
Le another black niger wrote:http://www.q3df.org/records/details?map=ok-truehaste&mode=-1&physic=1
<hk> wrote:I am not ignoring the issue.
Yesterday night I wrote a new module that enforces "cl_maxpackets 125".
It doesn't work properly yet because I have no way to test it at the moment but I am looking forward to rolling it out this weekend.
The Idea is to stall players when they have a packetrate below 125 for more than a second. They won't be able to move until the rate goes up again. This is pretty much the same thing as when you lag for a second. We will see how many people are victims of false positives.
<hk> wrote:The Idea is to stall players when they have a packetrate below 125 for more than a second. They won't be able to move until the rate goes up again.
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