Board index DeFRaG DeFRaG in general

IM MISSING PACKS FROM YOU

Are you really the best?

IM MISSING PACKS FROM YOU

Postby ELO » Sep 8th, '17, 3:08 pm

Downloaded mod(25 ending, downloaded point release (32 ending) etc, downloaded, ioquake3, defrag launcher, same shit im missing pak files from you. - ofc downloading in game is prohibited...
ELO
 
Posts: 3
Joined: Sep 8th, '17, 3:07 pm

Re: IM MISSING PACKS FROM YOU

Postby ELO » Sep 8th, '17, 3:18 pm

Code: Select all
ioq3 1.36_GIT_c2ce1c2-2017-09-04 win_mingw64-x86_64 Sep  4 2017
SSE instruction set enabled
----- FS_Startup -----
We are looking in the current search path:
C:\Users\lsd\AppData\Roaming\Quake3\defrag
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_vm_191.pk3 (4 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_media_191.pk3 (18 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_media_190.pk3 (139 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_fix_shaders_190.pk3 (31 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_fix_mapscripts_190.pk3 (42 files)
c:/program files (x86)/steam\SteamApps\common\Quake 3 Arena\defrag
C:\Users\lsd\AppData\Roaming\Quake3\baseq3
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak8.pk3 (9 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak7.pk3 (4 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak6.pk3 (64 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak5.pk3 (7 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak4.pk3 (272 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak3.pk3 (4 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak2.pk3 (148 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak1.pk3 (26 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak0.pk3 (3539 files)
c:/program files (x86)/steam\SteamApps\common\Quake 3 Arena\baseq3

----------------------
4307 files in pk3 files
execing default.cfg
execing q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
----- Client Initialization -----
----- Initializing Renderer ----
Trying to load "renderer_opengl2_x86_64.dll" from "C:\Users\lsd\Downloads\release-mingw32-x86_64"...
-------------------------------
QKEY found.
----- Client Initialization Complete -----
----- R_Init -----
SDL using driver "windows"
Initializing OpenGL display
Display aspect: 1.779
...setting mode -1: 640 480
Trying to get an OpenGL 3.2 core context
SDL_GL_CreateContext succeeded.
Using 24 color bits, 24 depth, 0 stencil display.
Available modes: '1280x720 1366x768 1360x768 1280x768 320x200 640x400 1280x600 320x240 400x300 512x384 640x480 800x600 1024x768'
GL_RENDERER: Intel(R) HD Graphics 4000
Initializing OpenGL extensions
...ignoring GL_EXT_texture_compression_s3tc
...GL_S3_s3tc not found
...using GL_EXT_texture_env_add
...using GL_ARB_multitexture
...using GL_EXT_compiled_vertex_array
...ignoring GL_EXT_texture_filter_anisotropic
...using OpenGL 3.2.0 - Build 10.18.10.3308
...using GL_ARB_framebuffer_object
...using GL_ARB_vertex_array_object
...using GL_ARB_texture_float
...using GL_ARB_depth_clamp
...ignoring GL_ARB_seamless_cube_map
...using GLSL version 1.50 - Build 10.18.10.3308
...GL_NVX_gpu_memory_info not found
...GL_ATI_meminfo not found
...ignoring GL_ARB_texture_compression_rgtc
...ignoring GL_ARB_texture_compression_bptc
...GL_EXT_direct_state_access not found
------- FBO_Init -------
------- GLSL_InitGPUShaders -------
loaded 80 GLSL shaders (32 gen 28 light 20 etc) in  0.76 seconds
------- R_InitVaos -------
Initializing Shaders

GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4000
GL_VERSION: 3.2.0 - Build 10.18.10.3308
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
------ Initializing Sound ------
Trying to load "OpenAL64.dll"...
Trying to load "OpenAL64.dll" from "C:\Users\lsd\Downloads\release-mingw32-x86_64"...
Loading "OpenAL64.dll" failed
Failed to load library: "OpenAL64.dll".
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "directsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
00000000021BDDA0 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_vm_191.pk3"
VM file ui compiled to 1583607 bytes of code
ui loaded in 3104736 bytes on the hunk
51 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Hostname: lsd-Komputer
IP6: fe80::50c4:720a:b496:89a3%13
IP: 192.168.0.2
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
83.243.73.220:27965 resolved to 83.243.73.220:27965
Resolving authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952
^3WARNING: server is not allowed to set df_mp_interferenceOff=3
----- FS_Startup -----
We are looking in the current search path:
C:\Users\lsd\AppData\Roaming\Quake3\defrag
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_vm_191.pk3 (4 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_media_191.pk3 (18 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_media_190.pk3 (139 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_fix_shaders_190.pk3 (31 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_fix_mapscripts_190.pk3 (42 files)
c:/program files (x86)/steam\SteamApps\common\Quake 3 Arena\defrag
C:\Users\lsd\AppData\Roaming\Quake3\baseq3
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak8.pk3 (9 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak7.pk3 (4 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak6.pk3 (64 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak5.pk3 (7 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak4.pk3 (272 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak3.pk3 (4 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak2.pk3 (148 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak1.pk3 (26 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak0.pk3 (3539 files)
c:/program files (x86)/steam\SteamApps\common\Quake 3 Arena\baseq3

----------------------
4307 files in pk3 files
Need paks: @defrag/zz-defrag_vm_191.pk3@defrag/zz-defrag_vm_191.pk3@defrag/zz-defrag_media_191.pk3@defrag/zz-defrag_media_191.pk3
WARNING: server allows download redirection, but does not have sv_dlURL set
********************
ERROR: Could not download "defrag/zz-defrag_vm_191.pk3" because autodownloading is disabled on the server.

The server you are connecting to is not a pure server, set autodownload to No in your settings and you might be able to join the game anyway.

********************
RE_Shutdown( 0 )
------- FBO_Shutdown -------
------- R_ShutdownVaos -------
------- GLSL_ShutdownGPUShaders -------
Hunk_Clear: reset the hunk ok
----- R_Init -----
------- FBO_Init -------
------- GLSL_InitGPUShaders -------
loaded 80 GLSL shaders (32 gen 28 light 20 etc) in  0.74 seconds
------- R_InitVaos -------
Initializing Shaders

GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4000
GL_VERSION: 3.2.0 - Build 10.18.10.3308
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_vm_191.pk3"
VM file ui compiled to 1583607 bytes of code
ui loaded in 3104736 bytes on the hunk
51 arenas parsed
32 bots parsed
]\condump c:/huj
----- Client Shutdown (Client fatal crashed: FS_CreatePath: failed to create path "C:\Users\lsd\AppData\Roaming\Quake3\defrag\c:") -----
RE_Shutdown( 1 )
------- FBO_Shutdown -------
------- R_ShutdownVaos -------
------- GLSL_ShutdownGPUShaders -------
Hunk_Clear: reset the hunk ok
Closing SDL audio device...
SDL audio device shut down.
-----------------------


So im asking kindly where you have "zz-defrag_vm_191.pk3" "zz-defrag_vm_191.pk3" "zz-defrag_media_191.pk3" "zz-defrag_media_191.pk3" OR why it doesnt work even if it is in defrag folder?

Code: Select all
...GL_NVX_gpu_memory_info not found
...GL_ATI_meminfo not found
...ignoring GL_ARB_texture_compression_rgtc
...ignoring GL_ARB_texture_compression_bptc
...GL_EXT_direct_state_access not found
------- FBO_Init -------
------- GLSL_InitGPUShaders -------
loaded 80 GLSL shaders (32 gen 28 light 20 etc) in  0.78 seconds
------- R_InitVaos -------
Initializing Shaders

GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4000
GL_VERSION: 3.2.0 - Build 10.18.10.3308
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
------ Initializing Sound ------
Trying to load "OpenAL64.dll"...
Trying to load "OpenAL64.dll" from "C:\Users\lsd\Downloads\release-mingw32-x86_64"...
Loading "OpenAL64.dll" failed
Failed to load library: "OpenAL64.dll".
SDL_Init( SDL_INIT_AUDIO )... OK
SDL audio driver is "directsound".
SDL_AudioSpec:
  Format:   AUDIO_S16LSB
  Freq:     22050
  Samples:  512
  Channels: 2
Starting SDL audio callback...
SDL audio initialized.
----- Sound Info -----
    1 stereo
16384 samples
   16 samplebits
    1 submission_chunk
22050 speed
000000000231F050 dma buffer
No background file.
----------------------
Sound initialization successful.
--------------------------------
Sound memory manager started
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Users\lsd\AppData\Roaming\Quake3\defrag\zz-defrag_vm_191.pk3"
VM file ui compiled to 1583607 bytes of code
ui loaded in 3104736 bytes on the hunk
51 arenas parsed
32 bots parsed
--- Common Initialization Complete ---
Winsock Initialized
Hostname: lsd-Komputer
IP6: fe80::50c4:720a:b496:89a3%13
IP: 192.168.0.2
Opening IP6 socket: [::]:27960
Opening IP socket: 0.0.0.0:27960
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
83.243.73.220:27965 resolved to 83.243.73.220:27965
Resolving authorize.quake3arena.com
authorize.quake3arena.com resolved to 192.246.40.56:27952
^3WARNING: server is not allowed to set df_mp_interferenceOff=3
----- FS_Startup -----
We are looking in the current search path:
C:\Users\lsd\AppData\Roaming\Quake3\defrag
C:\Users\lsd\AppData\Roaming\Quake3\defrag\zz-defrag_vm_191.pk3 (4 files)
C:\Users\lsd\AppData\Roaming\Quake3\defrag\zz-defrag_media_191.pk3 (18 files)
C:\Users\lsd\AppData\Roaming\Quake3\defrag\zz-defrag_media_190.pk3 (139 files)
C:\Users\lsd\AppData\Roaming\Quake3\defrag\zz-defrag_fix_shaders_190.pk3 (31 files)
C:\Users\lsd\AppData\Roaming\Quake3\defrag\zz-defrag_fix_mapscripts_190.pk3 (42 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_vm_191.pk3 (4 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_media_191.pk3 (18 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_media_190.pk3 (139 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_fix_shaders_190.pk3 (31 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\defrag\zz-defrag_fix_mapscripts_190.pk3 (42 files)
c:/program files (x86)/steam\SteamApps\common\Quake 3 Arena\defrag
C:\Users\lsd\AppData\Roaming\Quake3\baseq3
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak8.pk3 (9 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak7.pk3 (4 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak6.pk3 (64 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak5.pk3 (7 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak4.pk3 (272 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak3.pk3 (4 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak2.pk3 (148 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak1.pk3 (26 files)
C:\Users\lsd\Downloads\release-mingw32-x86_64\baseq3\pak0.pk3 (3539 files)
c:/program files (x86)/steam\SteamApps\common\Quake 3 Arena\baseq3

----------------------
4541 files in pk3 files

WARNING: You are missing some files referenced by the server:
defrag/zz-defrag_vm_191.pk3 (local file exists with wrong checksum)
defrag/zz-defrag_media_191.pk3 (local file exists with wrong checksum)
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere

RE_Shutdown( 0 )
------- FBO_Shutdown -------
------- R_ShutdownVaos -------
------- GLSL_ShutdownGPUShaders -------
Hunk_Clear: reset the hunk ok
----- R_Init -----
------- FBO_Init -------
------- GLSL_InitGPUShaders -------
loaded 80 GLSL shaders (32 gen 28 light 20 etc) in  0.73 seconds
------- R_InitVaos -------
Initializing Shaders

GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4000
GL_VERSION: 3.2.0 - Build 10.18.10.3308
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Users\lsd\AppData\Roaming\Quake3\defrag\zz-defrag_vm_191.pk3"
VM file ui compiled to 1583607 bytes of code
ui loaded in 3104736 bytes on the hunk
51 arenas parsed
32 bots parsed
Loading vm file vm/cgame.qvm...
File "vm/cgame.qvm" found in "C:\Users\lsd\AppData\Roaming\Quake3\defrag\zz-defrag_vm_191.pk3"
VM file cgame compiled to 2621968 bytes of code
cgame loaded in 10046432 bytes on the hunk
^2Cvar: ^3df_promode 0
^2Cvar: ^3dmflags 0
^2Cvar: ^3sv_cheats 0
^2Cvar: ^3timescale 1.00
^2Cvar: ^3g_synchronousClients 0
^2Cvar: ^3pmove_fixed 1
^2Cvar: ^3pmove_msec 8
^2Cvar: ^3g_speed 320
^2Cvar: ^3g_gravity 800
^2Cvar: ^3g_knockback 1000
********************
ERROR: Couldn't load maps/line9.bsp
********************
forcefully unloading cgame vm
RE_Shutdown( 0 )
------- FBO_Shutdown -------
------- R_ShutdownVaos -------
------- GLSL_ShutdownGPUShaders -------
Hunk_Clear: reset the hunk ok
----- R_Init -----
------- FBO_Init -------
------- GLSL_InitGPUShaders -------
loaded 80 GLSL shaders (32 gen 28 light 20 etc) in  0.74 seconds
------- R_InitVaos -------
Initializing Shaders

GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4000
GL_VERSION: 3.2.0 - Build 10.18.10.3308
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Users\lsd\AppData\Roaming\Quake3\defrag\zz-defrag_vm_191.pk3"
VM file ui compiled to 1583607 bytes of code
ui loaded in 3104736 bytes on the hunk
51 arenas parsed
32 bots parsed
]\clear
]\reconnect
Resolving update.quake3arena.com
update.quake3arena.com resolved to 192.246.40.56:27951
83.243.73.220:27965 resolved to 83.243.73.220:27965
^3WARNING: server is not allowed to set df_mp_interferenceOff=3

WARNING: You are missing some files referenced by the server:
defrag/zz-defrag_vm_191.pk3 (local file exists with wrong checksum)
defrag/zz-defrag_media_191.pk3 (local file exists with wrong checksum)
You might not be able to join the game
Go to the setting menu to turn on autodownload, or get the file elsewhere

RE_Shutdown( 0 )
------- FBO_Shutdown -------
------- R_ShutdownVaos -------
------- GLSL_ShutdownGPUShaders -------
Hunk_Clear: reset the hunk ok
----- R_Init -----
------- FBO_Init -------
------- GLSL_InitGPUShaders -------
loaded 80 GLSL shaders (32 gen 28 light 20 etc) in  0.70 seconds
------- R_InitVaos -------
Initializing Shaders

GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4000
GL_VERSION: 3.2.0 - Build 10.18.10.3308
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARB_sync GL_ARB_framebuffer_sRGB GL_EXT_packed_depth_stencil GL_ARB_depth_buffer_float GL_EXT_transform_feedback GL_ARB_transform_feedback2 GL_ARB_draw_indirect GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_ARB_framebuffer_object GL_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Users\lsd\AppData\Roaming\Quake3\defrag\zz-defrag_vm_191.pk3"
VM file ui compiled to 1583607 bytes of code
ui loaded in 3104736 bytes on the hunk
51 arenas parsed
32 bots parsed
Loading vm file vm/cgame.qvm...
File "vm/cgame.qvm" found in "C:\Users\lsd\AppData\Roaming\Quake3\defrag\zz-defrag_vm_191.pk3"
VM file cgame compiled to 2621968 bytes of code
cgame loaded in 10046432 bytes on the hunk
^2Cvar: ^3df_promode 0
^2Cvar: ^3dmflags 0
^2Cvar: ^3sv_cheats 0
^2Cvar: ^3timescale 1.00
^2Cvar: ^3g_synchronousClients 0
^2Cvar: ^3pmove_fixed 1
^2Cvar: ^3pmove_msec 8
^2Cvar: ^3g_speed 320
^2Cvar: ^3g_gravity 800
^2Cvar: ^3g_knockback 1000
********************
ERROR: Couldn't load maps/line9.bsp
********************
forcefully unloading cgame vm
RE_Shutdown( 0 )
------- FBO_Shutdown -------
------- R_ShutdownVaos -------
------- GLSL_ShutdownGPUShaders -------
Hunk_Clear: reset the hunk ok
----- R_Init -----
------- FBO_Init -------
------- GLSL_InitGPUShaders -------
loaded 80 GLSL shaders (32 gen 28 light 20 etc) in  0.70 seconds
------- R_InitVaos -------
Initializing Shaders

GL_VENDOR: Intel
GL_RENDERER: Intel(R) HD Graphics 4000
GL_VERSION: 3.2.0 - Build 10.18.10.3308
GL_EXTENSIONS: GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_blend_color GL_EXT_abgr GL_EXT_texture3D GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_SGIS_texture_edge_clamp GL_SGIS_generate_mipmap GL_EXT_draw_range_elements GL_SGIS_texture_lod GL_EXT_rescale_normal GL_EXT_packed_pixels GL_EXT_texture_edge_clamp GL_EXT_separate_specular_color GL_ARB_multitexture GL_ARB_map_buffer_alignment GL_ARB_conservative_depth GL_EXT_texture_env_combine GL_EXT_bgra GL_EXT_blend_func_separate GL_EXT_secondary_color GL_EXT_fog_coord GL_EXT_texture_env_add GL_ARB_texture_cube_map GL_ARB_transpose_matrix GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_texture_env_add GL_IBM_texture_mirrored_repeat GL_EXT_multi_draw_arrays GL_SUN_multi_draw_arrays GL_NV_blend_square GL_ARB_texture_compression GL_3DFX_texture_compression_FXT1 GL_EXT_texture_filter_anisotropic GL_ARB_texture_border_clamp GL_ARB_point_parameters GL_ARB_texture_env_combine GL_ARB_texture_env_dot3 GL_ARB_texture_env_crossbar GL_EXT_texture_compression_s3tc GL_ARB_shadow GL_ARB_window_pos GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_ARB_vertex_program GL_EXT_texture_rectangle GL_ARB_fragment_program GL_EXT_stencil_two_side GL_ATI_separate_stencil GL_ARB_vertex_buffer_object GL_EXT_texture_lod_bias GL_ARB_occlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separate GL_ARB_depth_texture GL_ARB_texture_rectangle GL_ARB_draw_buffers GL_ARB_color_buffer_float GL_ARB_half_float_pixel GL_ARB_texture_float GL_ARB_pixel_buffer_object GL_EXT_framebuffer_object GL_ARB_draw_instanced GL_ARB_half_float_vertex GL_ARB_occlusion_query2 GL_EXT_draw_buffers2 GL_WIN_swap_hint GL_EXT_texture_sRGB GL_ARB_multisample GL_EXT_packed_float GL_EXT_texture_shared_exponent GL_ARB_texture_rg GL_ARB_texture_compression_rgtc GL_NV_conditional_render GL_ARB_texture_swizzle GL_EXT_texture_swizzle GL_ARB_texture_gather GL_ARlusion_query GL_ARB_fragment_shader GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_texture_non_power_of_two GL_ARB_vertex_shader GL_NV_texgen_reflection GL_ARB_point_sprite GL_ARB_fragment_program_shadow GL_EXT_blend_equation_separa_EXT_texture_array GL_EXT_texture_integer GL_ARB_map_buffer_range GL_ARB_texture_buffer_range GL_EXT_texture_snorm GL_ARB_blend_func_extended GL_INTEL_performance_queries GL_ARB_copy_buffer GL_ARB_sampler_objects GL_NV_primitive_restart GL_ARB_seamless_cube_map GL_ARB_uniform_buffer_object GL_ARB_depth_clamp GL_ARB_vertex_array_bgra GL_ARB_shader_bit_encoding GL_ARB_draw_buffers_blend GL_ARB_geometry_shader4 GL_EXT_geometry_shader4 GL_ARB_texture_query_lod GL_ARB_explicit_attrib_location GL_ARB_draw_elements_base_vertex GL_ARB_instanced_arrays GL_ARB_base_instance GL_ARB_fragment_coord_conventions GL_EXT_gpu_program_parameters GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_rgb10_a2ui GL_ARB_texture_multisample GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_timer_query GL_ARB_tessellation_shader GL_ARB_vertex_array_object GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_texture_cube_map_array GL_EXT_gpu_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_shader_subroutine GL_ARB_transform_feedback3 GL_ARB_get_program_binary GL_ARB_separate_shader_objects GL_ARB_shader_precision GL_ARB_vertex_attrib_64bit GL_ARB_viewport_array GL_ARB_transform_feedback_instanced GL_ARB_compressed_texture_pixel_storage GL_ARB_shader_atomic_counters GL_ARB_shading_language_packing GL_ARB_shading_language_420pack GL_ARB_texture_storage GL_EXT_texture_storage GL_ARB_multi_draw_indirect GL_ARB_program_interface_query GL_ARB_debug_output GL_KHR_debug GL_ARB_arrays_of_arrays GL_INTEL_map_texture GL_ARB_texture_compression_bptc GL_ARB_ES2_compatibility GL_ARB_robustness GL_EXT_texture_sRGB_decode WGL_EXT_depth_float WGL_ARB_buffer_region WGL_ARB_extensions_string WGL_ARB_make_current_read WGL_ARB_pixel_format WGL_ARB_pbuffer WGL_EXT_extensions_string WGL_EXT_swap_control WGL_EXT_swap_control_tear WGL_ARB_multisample WGL_ARB_pixel_format_float WGL_ARB_framebuffer_sRGB WGL_ARB_create_context WGL_ARB_create_context_profile WGL_EXT_pixel_format_packed_float WGL_EXT_create_context_es_profile WGL_EXT_create_context_es2_profile WGL_NV_DX_interop WGL_ARB_create_context_robustness
GL_MAX_TEXTURE_SIZE: 16384
GL_MAX_TEXTURE_UNITS_ARB: 8

PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
MODE: -1, 640 x 480 fullscreen hz:N/A
GAMMA: hardware w/ 1 overbright bits
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
----- finished R_Init -----
Loading vm file vm/ui.qvm...
File "vm/ui.qvm" found in "C:\Users\lsd\AppData\Roaming\Quake3\defrag\zz-defrag_vm_191.pk3"
VM file ui compiled to 1583607 bytes of code
ui loaded in 3104736 bytes on the hunk
51 arenas parsed
32 bots parsed
]\condump c:/
----- Client Shutdown (Client fatal crashed: FS_CreatePath: failed to create path "C:\Users\lsd\AppData\Roaming\Quake3\defrag\c:") -----
RE_Shutdown( 1 )
------- FBO_Shutdown -------
------- R_ShutdownVaos -------
------- GLSL_ShutdownGPUShaders -------
Hunk_Clear: reset the hunk ok
Closing SDL audio device...
SDL audio device shut down.
-----------------------

defrag/zz-defrag_vm_191.pk3 (local file exists with wrong checksum)
defrag/zz-defrag_media_191.pk3 (local file exists with wrong checksum)
You might not be able to join the game
can anyone of devs explain whats going on there??

3.DFENGINE 1.08 doesnt work- returning to windows screen, causing grey screen in game = (ctrl +alt +del)
ELO
 
Posts: 3
Joined: Sep 8th, '17, 3:07 pm

Re: IM MISSING PACKS FROM YOU

Postby Le another black niger » Sep 8th, '17, 5:22 pm

may be try Q2 from here
https://www.q3df.org/wiki?p=14
Le another black niger
 
Posts: 392
Joined: May 17th, '11, 5:08 pm

Re: IM MISSING PACKS FROM YOU

Postby ELO » Sep 8th, '17, 5:26 pm

seems your faq is obsolete : http://worldspawn.org/ --> gives me japaneese language lessons with dresses

UPDATE:: = WORKS
Typed those commands one by one on nonfull screen (since minimizing causes crash) then joined into game
Code: Select all
/cl_allowdownload 0
/cl_mapAutodownload 1
/dl_source "http://ws.q3df.org/maps/download/%m"
/connect 83.243.73.220:27965

Thanks
ELO
 
Posts: 3
Joined: Sep 8th, '17, 3:07 pm


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