TittenIgnition wrote:Also, what would one need for a CPM-HUD? Gazhud already has standard strafe helper, and due to the way CPM works, air control accel/decel/effectual zones are basically where you would start to decelerate in VQ3.
dqopb wrote:TittenIgnition wrote:Also, what would one need for a CPM-HUD? Gazhud already has standard strafe helper, and due to the way CPM works, air control accel/decel/effectual zones are basically where you would start to decelerate in VQ3.
1st, there's fkey strafe in cpm that doesn't obey the vq3/fullbeat rules. It impacts your velocities when applied in between right and left gazhud zones, and it doesn't match with the ordinary snapzones.
TittenIgnition wrote:Fkey strafe? What do you mean?
Timothy wrote:Would you guys really say cgaz HUD is a necessity?
After mastering it it is pretty much muscle memory. Have you tried playing without it?
© 2011 q3df.org. Designed by Zeences. All Right Reserved.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Prostylize Darkgrey style by Ishimaru Design