by Takyon » May 4th, '14, 2:36 pm
I know that com_maxfps most often is capped at 125fps in defrag, but what effects on the physics would other values have with vanila q3 physics? Would higher values result in greater ground/air acceleration? Would some framerates make the client run faster/slower? Longer/shorter airtime per jump? Different OB heights? Etc. Etc.
Won't need this info for defrag in particular atm so don't worry about breaking the ruleset(if capped 125fps is a part of it). Will need it for possible exploitation in a speedrun for another id tech 3 game.