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Little research on maxheights

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Little research on maxheights

Postby se1z » Dec 1st, '13, 12:13 pm

Did a little research for Morbus on max heights in vq3
They include all kinds of different max heights, angle specific heights and distances:
Whether they are important for you or not you have to decide for yourself. The research is still ongoing, so feel free to contribute.
Some of these max heights/distance have already been tested and successfully recorded (for example: a 1091u 2xRJ Pillar where I reached the calculated theoretical height of 1073.23(legit))
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Re: Little research on maxheights

Postby se1z » Oct 15th, '14, 11:27 am

Updated Version of the Max Heights/Distances:
If you want to test those heights and distances, download
AMT-Freestyle6
I hope Jelvan will be able to test those distances with his scripted soon :)
P.S.: I will add demos later, when I got some spare time
maxheight.jpg
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Re: Little research on maxheights

Postby TittenIgnition » Oct 15th, '14, 1:48 pm

For extra fun-times, you should add max values with a sticky(OB), for example 394 RJ ;)
wtf i have a signature?
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Re: Little research on maxheights

Postby se1z » Oct 15th, '14, 2:00 pm

Not meant to be rude, but can you actually read?
Look at the picture again and you will notice that there are (sticky jump) or (sticky J) added at the right section of the height explanation
P.S.: max rj height with sticky jump is 395u btw
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Re: Little research on maxheights

Postby <)Ghost(> » Oct 15th, '14, 9:27 pm

se1z wrote:Not meant to be rude, but can you actually read?
Look at the picture again and you will notice that there are (sticky jump) or (sticky J) added at the right section of the height explanation
P.S.: max rj height with sticky jump is 395u btw

lol
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Re: Little research on maxheights

Postby TittenIgnition » Oct 15th, '14, 9:54 pm

SSSSSSHHHHHHHHHHHHHHHHHHHHH it's way in the corner anyone could miss that



ssshhhhhhhhhhhhhh
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Re: Little research on maxheights

Postby Cyberstorm » Oct 16th, '14, 4:16 am

Higher res image plz(please).
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Re: Little research on maxheights

Postby se1z » Oct 16th, '14, 8:28 am

Cyberstorm wrote:Higher res image plz(please)(please).

http://s11.postimg.org/be2rs3uyb/maxheight.jpg
Hope that's good enough
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Re: Little research on maxheights

Postby se1z » Oct 16th, '14, 8:58 am

Please note that the actual measurement might not be 100% accurate because of the fact that nobody could tell me how to measure the height/distance when there is splash damage involved.
Most of the measuring was done by a program that simulates quake 3 physics
That program, however does not measure accurately, it is more Trial and Error.
Another thing I noticed, when I did a research on plasma climbing, that the df_ch or /info command is sometimes a frame late, which is odd if you want to provide accurate measurements
Any help on how to accurately measure those heights and distances is very much appreciated
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Re: Little research on maxheights

Postby <hk> » Oct 17th, '14, 1:42 pm

The CHS-Info system uses either the predicted or the regular playerstate send over by the server. The playerstate is therefore a little late. The predicted playerstate should compensate for that by computing the physics on the client synchronously. However explosions and the resulting knockback are not predicted.
When you play at high ping you notice that delay easily.
Did you record those demos with synchronousclients 1?

Also please use the internal upload function of this forum to avoid dead links in the future.
You can enlarge pictures by clicking on them.
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