uN*DeaD|Enter wrote:
And one more.
Sometimes, when i have good time and get +0.000 it can be route with random obs. But demo are overwriting. (ghost are not overwriting)
I don want to overwrite or skip my times. I want both demos.
uN*DeaD|Enter wrote:When i press 'Tab', defrag trying to scan all my hard drives.
oranje wrote:Looks like you can still use func_button/door -> target_give to get items after you /kill and respawn. So target_delay is "fixed" but button/door are not. This is something the mapper should have control over, not the mod. People making bad maps isn't a good reason to remove functionality. One could always catch those target_give's with a target_init linked to spawn with a delay of 1 second greater than the longest target_delay in the map (and cover the spawn place with noimpact in case of weapons).
Anyways, I don't think /kill should have any effect on the map itself. Ideally I think the mappers should have total control of which entities are server-side (or map-side) and which are client-side, this way you can have interesting synchronized maps for all players and client-side entities for the things you don't want abused.
uN*DeaD|Enter wrote:speed after map_restart
if you strafe, then press button "map_restart 0", often at the start you will have speed 320 ups.
with 'kill' speed is always 0
bind "SPACE" "-moveup;-attack;-forward;-back;-moveright;-moveleft;wait 10;map_restart 0"
© 2011 q3df.org. Designed by Zeences. All Right Reserved.
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
Prostylize Darkgrey style by Ishimaru Design