Board index DeFRaG DeFRaG in general

mdd client proxymod 0.0.1.0

Are you really the best?

Re: mdd client proxymod 0.0.1.0

Postby <hk> » Aug 31st, '14, 6:41 pm

Do you know someone who can compile for microsoft windows?
Because I don't have it and I also have no idea how to do it.
In case you run linux, things can be arranged easily.
User avatar
<hk>
Menstruating 24/7
 
Posts: 1040
Joined: May 2nd, '09, 12:06 am
Location: Ingolstadt Germany

Re: mdd client proxymod 0.0.1.0

Postby TittenIgnition » Aug 31st, '14, 9:47 pm

That bounding box thing is borderline cheating :(

Can't you just learn the angles on your own, without all that fluff? Do like Shio! Learn from Shio! Aspire to be like Shio!
wtf i have a signature?
User avatar
TittenIgnition
 
Posts: 455
Joined: Jun 4th, '10, 1:24 am
Location: QuakeNet

Re: mdd client proxymod 0.0.1.0

Postby Le another black niger » Sep 1st, '14, 6:55 am

afaik it's possible to compile for windows on linux
https://www.google.com/search?hl=ru&sou ... lbw9VoqaAc
Le another black niger
 
Posts: 392
Joined: May 17th, '11, 5:08 pm

Re: mdd client proxymod 0.0.1.0

Postby <hk> » Sep 1st, '14, 2:05 pm

TittenIgnition wrote:Can't you just learn the angles on your own, without all that fluff?

When you play for a while you get pretty good angles without even trying. I am rarely more than a degree off. However, after he 4th corner/wallchange my angles are usually in the crapper. It takes a lot of training for each map to compensate for that.
A visual reference would help a lot.
I'd see it as the plasma equivalent of the cgaz hud.
Since it's not defrag buildin, I am leaning more to not allowing it.
I wanted to make something like that for a long time, though.

I know that there are ways to compile for windows without actually running windows. However that might take some time to get going. I am new to crosscompiling for PC.
User avatar
<hk>
Menstruating 24/7
 
Posts: 1040
Joined: May 2nd, '09, 12:06 am
Location: Ingolstadt Germany

Re: mdd client proxymod 0.0.1.0

Postby khetti » Dec 18th, '14, 12:44 pm

I must be missing something obvious.
Built on vs2013/win7, placed in defrag folder, vm_cgame 0, no sign of proxymod :sad:
khetti
 
Posts: 65
Joined: Apr 19th, '11, 7:30 pm

Re: mdd client proxymod 0.0.1.0

Postby <hk> » Dec 20th, '14, 8:06 pm

there are several possible names. The engine tries to load. They differ from engine to engine. How is your .dll named?
User avatar
<hk>
Menstruating 24/7
 
Posts: 1040
Joined: May 2nd, '09, 12:06 am
Location: Ingolstadt Germany

Re: mdd client proxymod 0.0.1.0

Postby Timothy » Dec 20th, '14, 8:32 pm

<hk> wrote:there are several possible names. The engine tries to load. They differ from engine to engine. How is your .dll named?


viewtopic.php?f=22&t=646
Timothy
 
Posts: 197
Joined: Jun 28th, '10, 9:30 pm

Re: mdd client proxymod 0.0.1.0

Postby khetti » Dec 21st, '14, 12:24 am

<hk> wrote:How is your .dll named?


cgamex86.dll, also tried the original name (as the install instructions don't mention renaming)
khetti
 
Posts: 65
Joined: Apr 19th, '11, 7:30 pm

Re: mdd client proxymod 0.0.1.0

Postby Xloctis » Dec 21st, '14, 3:40 pm

Option to choose print with/wo label (ms/frame)
Xloctis
 
Posts: 4
Joined: Feb 19th, '12, 11:05 am

Re: mdd client proxymod 0.0.1.0

Postby <hk> » Dec 23rd, '14, 12:27 am

Xloctis wrote:Option to choose print with/wo label (ms/frame)

What are you talking about?


Khetti, does the engine try to load the dll? On mapload there should be a message in the console.
User avatar
<hk>
Menstruating 24/7
 
Posts: 1040
Joined: May 2nd, '09, 12:06 am
Location: Ingolstadt Germany

PreviousNext

cron