742617000027 wrote:First, as Phoenix said, short maps don't really measure the consistency of a player. But I guess it's fair enough for the lower stages, where you just have to get rid of players. For the higher stages, I'd recommend slightly longer maps than 1 minute. Of course, these are all rough estimates, since there might be even < 20 seconds maps that do measure your consistency very well.
Second thing is spectating. Unless you make up a rule like "it's not allowed to switch to spectator mode during the running time of a round", people will spectate the player that set the fastest time so far and then copy his route, if they didn't know it before. Even with that rule people might spectate others through the use of the ghost miniview. By copying the fastest player's route, he loses the advantages of what might have set him apart from the others.
Thirdl: ping. Some players have serious ping issues due to living remote from where the servers are. That ultimatily excludes almost all weapon maps from the cup, since handling weapons with high ping is not particularly fun, especially when you are under pressure to finish the map before the timelimit gets you.
And lastely, I don't know how capable the servers are of handling 32 players at once. There are also lags from time to times, which might ruin the fun.
How is vq3/cpm handled? There could be alternating physics every week I guess.
And I somehow sense there should be a rule that you can't enter the competition if you have placed 1st, 2nd or 3rd the time before. Otherwise Shio and Dex will claim places 1 and 2 every time, at least in vq3
Oh, and logging in must be a requirement to prevent fake nicking. The server could be set to 'cup mode' during the running time of the cup. That would include forcing every player into spectator mode when the timelimit is hit, showing the final table (prefarebly with those players highlighted that have advanced to the next stage) and then, after a short break, switching to the next map.
And of course you don't log the times you set into your 'normal' account. Otherwise few people would play, I guess. Only places 1, 2 and 3 should be shown in the profile, cause as experience shows, people refuse to take action when the result might be that not-so-favourable times (placings in this case) are shown to the public.
742617000027 wrote:And I somehow sense there should be a rule that you can't enter the competition if you have placed 1st, 2nd or 3rd the time before. Otherwise Shio and Dex will claim places 1 and 2 every time, at least in vq3
b5k wrote:The idea is that the "next weeks" maps for the stages (1st,2nd,3rd,semi and finals) will be announced at the end of "this weeks" cup. This gives players time to research the existing maps and practice routes for the cup.
Ghost>)MINIONS(< wrote:only way to really solve this issue, would be to create new maps. however unlike dfwc, instead of focusing on gameplay and design, the best bet would be to focus on gameplay; mappers can design how they see fit.
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