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Post you Defrag Config and Screenshot

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Re: Post you Defrag Config and Screenshot

Postby spacebar » Feb 12th, '11, 3:27 pm

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i use custom rbg codes for the hud :)
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Re: Post you Defrag Config and Screenshot

Postby <hk> » Feb 12th, '11, 3:55 pm

I find font shadows distracting. Also there should be as less colors in a hud as possible. Colors are for marking the important stuff. Also I think the player shadow is distracting.
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Re: Post you Defrag Config and Screenshot

Postby like@boss » Feb 14th, '11, 2:28 am

nothin special
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Re: Post you Defrag Config and Screenshot

Postby spacebar » Feb 14th, '11, 8:44 pm

<hk> wrote:I find font shadows distracting. Also there should be as less colors in a hud as possible. Colors are for marking the important stuff. Also I think the player shadow is distracting.

i play with a default setted up q3, only changed netsettings and fov.

honestly i dont care about the playershadow, neither i dont know how to turn it off.
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Re: Post you Defrag Config and Screenshot

Postby <hk> » Feb 20th, '11, 5:39 am

I cleaned my config up:

Code: Select all
echo
echo "hk.cfg loaded"
echo
echo "^1YAY !^7"
echo
echo "^1\^7o^1/^7"
echo "^1 | ^7"
echo "^1/ \^7"
echo
logout

unbindall



// ##########
// Keys
bind 1 "weapon 1"
bind 2 "weapon 2"
bind 3 "weapon 3"
bind 4 "weapon 4"
bind 5 "weapon 5"
bind 6 "weapon 6"
bind 7 "weapon 7"
bind 8 "weapon 8"
bind 9 "weapon 9"
bind 0 "weapon 10"

bind MOUSE3 "weapon 1"
bind x "weapon 2"
bind ' "weapon 3"
bind k "weapon 4"
bind . "weapon 5"
bind p "weapon 6"
bind u "weapon 7"
bind j "weapon 8"
bind q "weapon 9"

bind , "+forward"
bind o "+back"
bind a "+moveleft"
bind e "+moveright"
bind MOUSE1 "+attack"
bind MOUSE2 "+moveup"
bind CTRL  "+movedown"

bind t     "kill"
bind AUX1  "kill" // mouse4
bind ENTER "+button2" // use
bind d     "+button5" // hook
bind SHIFT "+zoom"
bind TAB   "+scores"
bind y     "messagemode"  // say
bind f     "messagemode2" // say_team
bind ~     "toggleconsole"
bind F1    "vote yes"
bind F2    "vote no"
bind F11   "screenshot"
bind KP_INS "record"
bind KP_DEL "stoprecord"
bind ESCAPE "togglemenu"



// ##########
// Script binds

// spectate
bind UPARROW    "vstr miniview_mode"
bind LEFTARROW  "vstr miniview_prev"
bind RIGHTARROW "vstr miniview_next"

// play
bind b "varcycle df_hud_cgaz 0 13 0" // cgaz toggle
bind SPACE "set saveposname pos; savepos"
bind ALT  "vstr togglestrafe"
bind KP_5 "vstr rebindmouse"

// cheat binds
bind n            "give speed; give speed"
bind i            "noclip"
bind SPACE        "set saveposname pos; savepos"  // save position to slot 1
bind KP_enter     "set saveposname pos2; savepos" // save position to slot 2
bind KP_plus      "vstr pos2" // load position from slot 2
bind KP_DOWNARROW "bind AUX1 vstr recordonsavepos; echo ^2mouse4^7 BOUND TO ^2TELEPORT^7 + ^2AND^7 + ^2RECORD^7"

// Say binds
bind g "say ^2*^7happy^2*^7"



// ##########
// Scripts
seta df_script_onRespawn "1"
seta df_script_onMapload "0"

//miniview
seta miniview_mode "varcycle df_ghosts_MiniviewDraw 0 8 4 0;" // minniview (off|other|self)
seta miniview_prev "varmath df_mp_trackplayernum - 1;         varcommand echo Tracking ^1(^7 $df_mp_TrackPlayerNum ^1)^7 $chsinfo(192)"
seta miniview_next "varmath df_mp_trackplayernum + 1;         varcommand echo Tracking ^1(^7 $df_mp_TrackPlayerNum ^1)^7 $chsinfo(192)"

//rebindmouse
seta rebindmouse  "bind AUX1 vstr pos;bind kp_5 vstr rebindmouse1; echo ^2mouse4^7 BOUND TO ^2TELEPORT^7" // load position from slot 1
seta rebindmouse1 "bind AUX1 kill;bind kp_5 vstr rebindmouse2;echo ^2mouse4^7 BOUND TO ^2KILL^7"
seta rebindmouse2 "bind AUX1 +button5;bind kp_5 vstr rebindmouse;echo ^2mouse4^7 BOUND TO ^2HOOK^7"

//record
seta recordonsavepos "stoprecord; vstr pos; record"

//+strafe
seta togglestrafe1 "-strafe;bind ALT vstr togglestrafe; echo ^5-^7STRAFE"
seta togglestrafe "+strafe;bind ALT vstr togglestrafe1;echo ^5+^7strafe"



// ##########
// Server binds
seta vq31    "connect gameserver.q3df.org:27961" // vq3 I
seta cpm1    "connect gameserver.q3df.org:27960" // cpm I
seta 2337    "connect gameserver.q3df.org:2337"  // 2337
seta fc      "connect gameserver.q3df.org:27962" // fastcap I

seta vq32    "connect kexe.org:27960" // vq3 II
seta ameisen "connect kexe.org:27964" // mixed run
seta fsv     "connect kexe.org:27970" // vq3 fs
seta fsc     "connect kexe.org:27971" // cpm fs

seta a51     "connect 216.12.96.39:27960"   // a51
seta a512    "connect 216.12.96.39:27961"   // a51
seta rn      "connect 62.212.66.94:27965"   // rainbow
seta event   "connect 70.84.181.106:27960"  // event horizon
seta test    "connect kexe.org:28000"       // my testserver
seta lovet   "connect 89.253.98.102:27960"  // $$-Gorgonzola Defrag Megahouse
seta gtkv    "connect 93.157.127.135:27961" // GTK russian server
seta gtkc    "connect 93.157.127.135:27960" //
seta gtkfs   "connect 93.157.127.135:27962" //



// ##########
// Sound
seta s_musicvolume "0.0"
seta s_volume "0.01"
seta df_sound_leadChanges "0"
seta df_sound_flagGrabbing "1" // "You have the flag!"



// ##########
// Network
seta com_maxfps "125"
seta cl_allowDownload "0"
seta cl_maxPing "10000"
seta cl_maxpackets "125"
seta snaps "125"
seta rate "25000"
seta g_syncronousClients "0"
seta cl_nodelta 0 // delta frame packets allowed
seta cl_packetdup "5"



// ##########
// Demo
seta g_synchronousclients    "0"
seta df_autorecord       "3" // save best only
seta df_demo_cameramode    "8"
seta df_demos_UICompatibility    "1" // fixes the demo menu (linux df bug)



// ##########
// Gfx
seta color2 "7"
seta color1 "1"
seta r_dynamiclight "0"
seta r_picmip "0"
seta r_ext_compressed_textures "0"
seta r_textureMode "GL_LINEAR_MIPMAP_LINEAR"
seta r_lastValidRenderer "GeForce 6800 GT/PCI/SSE2/3DNOW!"
seta r_dlightBacks "1"

seta r_ext_texture_env_add "0"
seta r_ext_compiled_vertex_array "1"
seta r_ext_multitexture "1"
seta r_ext_gamma_control "1"
seta r_ext_compressed_textures "0"
seta r_allowExtensions "1"
seta r_glDriver "libGL.so.1"



// ##########
// Handling
seta sensitivity "3"
seta cl_mouseAccel "0"
seta cg_bobroll "0"
seta cg_bobpitch "0"
seta cg_bobup "0"
seta cg_runroll "0"
seta cg_runpitch "0"



// ##########
// Look and Feel
seta cg_oldRocket "1"
seta cg_oldPlasma "1"
seta cg_oldRail "0"
seta cg_railTrailTime "1000"
seta cg_noProjectileTrail "1"
seta df_player_SmokeTrails "0.000"
seta df_mp_NoDrawRadius "200"
seta g_trackPlayers "0"
seta color2 "7"
seta cg_simpleItems "1"
seta cg_drawGibs "1"
seta cg_gibs "1"
seta com_blood "1"
seta cg_blood "1"
seta r_gamma "1.250000"
seta df_ar_stopdelay "5000" // demostoptime after fintrigger
seta r_fullscreen "0"
seta in_joystick "1"
seta df_hud_cgaz_opacity 0.2
seta df_hud_frameTransparency "1.0"
seta con_notifytime "5"

seta cg_fov "130"
//seta r_mode "8"
seta r_mode "-1"
seta r_customwidth "1280"
seta r_customheight "720"

// Hud
seta df_accel_Draw "1"
seta cg_drawCrosshairNames "1"
seta cg_drawCrosshair "5"
seta df_ghosts_MiniviewFOV "130"
seta df_ghosts_MiniviewBorderSize "1"
seta df_ghosts_MiniviewOffsetY "134"
seta df_ghosts_MiniviewOffsetX "239"
seta df_ghosts_MiniviewSize "25"
seta df_ghosts_MiniviewCameraMode "1"
seta df_ghosts_MiniviewDrawGun "1"
seta df_ghosts_MiniviewDraw "3"
seta cg_drawDamage "1"
seta cg_drawRewards "1"
seta cg_lagometer "1"
seta cg_drawFPS "1"
seta cg_noAmmoChange "1"
seta df_hud_transparency "0.15"
seta df_hud_color "7"
seta df_hud_fontshadow "0"
seta df_drawCheckpointEvents "1"
seta df_drawCheckpointStats "1"
seta df_drawSpeed "1"
seta df_drawBesttime "1"
seta cg_drawCheckpoints "1"
seta df_drawJumpmeters "0"

//   CHS binds
seta df_chs0_Draw "1"
seta df_chs0_OffsetY "0"
seta df_chs0_OffsetX "0"
seta df_chs0_DisplayType "0"
seta df_chs0_LabelColor "7"
seta df_chs0_FontTransparency "1.000"
seta df_chs0_FontColor "7"
seta df_chs0_FontShadow "0"
seta df_chs0_FontSize "7"
seta df_chs1_Info8 "0"
seta df_chs1_Info7 "0"
seta df_chs1_Info6 "0"
seta df_chs1_Info5 "0"
seta df_chs1_Info4 "0"
seta df_chs1_Info3 "0"
seta df_chs1_Info2 "0"
seta df_chs1_Info1 "55"
seta df_chs1_Draw "1"
seta df_chs1_FontColor "1"
seta df_chs1_FontShadow "0"
seta df_chs1_FontSize "10"
seta df_chs2_Info8 "141"
seta df_chs2_Info7 "140"
seta df_chs2_Info6 "0"
seta df_chs2_Info5 "120"
seta df_chs2_Info4 "0"
seta df_chs2_Info3 "22"
seta df_chs2_Info2 "0"
seta df_chs2_Info1 "1040"
seta df_chs2_Draw "1"
seta df_chs2_OffsetX "-310"
seta df_chs2_OffsetY "100"
seta df_chs2_FontColor "7"
seta df_chs2_FontShadow "0"
seta df_chs2_FontSize "5"



// ##########
// Misc
seta sex "male"
seta model "crash/red"
seta headmodel "crash/red"
seta name "^1<^7hk^1>^7"
seta df_name "^1<^7hk^1>^7"
seta df_country "Germany"
seta g_log "defrag.log"
seta com_hunkMegs "320"
seta com_soundMegs "32"
seta cl_noprint "0"



// ##########
// Tweaks
setu team "spectator"
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Re: Post you Defrag Config and Screenshot

Postby <)Ghost(> » Feb 20th, '11, 4:28 pm

i lol'd @ my map


Image
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Re: Post you Defrag Config and Screenshot

Postby denaild » Mar 7th, '11, 8:37 pm

<)Ghost(> wrote:i lol'd @ my map


Image





can you post your config also :)
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Re: Post you Defrag Config and Screenshot

Postby <)Ghost(> » Mar 7th, '11, 11:10 pm

denaild wrote:can you post your config also :)



http://pastebin.com/VmeSTY0s
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Re: Post you Defrag Config and Screenshot

Postby <hk> » Mar 8th, '11, 2:07 am



Sorry, I couldn't resist. :(
Code: Select all
set cg_lagHax "-1"                              //effects cpma mod only

http://www.yourdictionary.com/grammar-r ... ammar.html
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Re: Post you Defrag Config and Screenshot

Postby <)Ghost(> » Mar 8th, '11, 4:07 am

shut up you.

i didnt even notice i spelled it wrong until u mentioned it lol
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