SysLocalAdmin wrote:how to best do a certain technique relating to a map.
No one knows most likely unless it is a gvn map.
SysLocalAdmin wrote:What is the fastest way to move under the water in CPM?
No one knows yet :/
SysLocalAdmin wrote:How do you do a VQ3 rocket ground boost?
The same way you would if it were cpm, but it prolly isn't all that useful.
SysLocalAdmin wrote:What's the fastest way to move in the air with Flight power up?
No one actually knows yet :/
SysLocalAdmin wrote:People would just say same things qxwe is more or less saying and <3 R'n'B would say in server, "why don't you learn on your own?"
I don't know all that much about fm in this regards, but I can say inder (qwxe) really does help people if you personally ask him. He probably isn't against teaching people the core techniques. In fact, I have seen him do the opposite often times ie. giving a bunch of demos to TempheX, and suddenly TempheX becoming "decent" (:P) tier at strafe.
SysLocalAdmin wrote:I'm a new player but I believe all demos should be publicly available.
Honestly, I believe all demos shouldn't be released. Why should they? Some demos are so creative they absolutely shouldn't be released. All players have access to the same core materials and tutorials, yet some take these principles and apply them in brilliant and unique ways. In releasing such demos you effectively do the following:
- kill all the mystery, and fun struggle involved in finding the route
- kill potential future creativity. why would someone bother finding a route, when they can just steal it from a demo and do it a frame better by grinding a few days?
- that feels so killjoy man
Honestly if this is how you feel the game should be, I would tell you this game isn't the right one for you. The game is progressively becoming monotone thanks to the quality of maps these days. It's boiling more and more down to finding the right snap zones and whoring them. You are telling me you want to further monotone-ize the game by having all the demos publically available so people can just whore a few more frames here and there?
SysLocalAdmin wrote:It's selfish to prevent the game from going a higher level
I would argue withholding demos sometimes aides the game in going to a higher level. The mystery can inspire people to come up with their own better creative routes and techniques as opposed to copying an existing run. You have to realize there is a difference between withholding techniques and routes. Furthermore, the worst withholding either can do is delay progress, not prevent. Eventually, someone out there will figure something out to get even. It's happened time and time again and will continue to happen till the game dies out.
SysLocalAdmin wrote:No disrespect to pros but why so greedy? Even if I had the demo, I'd never be able to reproduce such talents, and if someone can beat it after learning new info, why not welcome a new challenge?
Just because you can't, doesn't mean someone else won't spend an eternity trying to replay the creative run just to shave a frame and be first. At which point, it really isn't a new challenge at all for the creative runner. Just mindless pathetic grinding for eternity and beyond to rebeat.
There was once a time where like you, I felt strongly about all demos being released. However, after playing for some time now, I am more in the middle. If someone wants to share a demo, go ahead, if someone doesn't, that should be fine too. No one here is entitled to see someone else's run. That right belongs to the runner.
- nubest guy in the game.