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Quake 4

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Quake 4

Postby khaldrogo » Apr 23rd, '21, 4:03 am

Hi All,

Just wondering if there is a feature in 2021 now with defrag that allows for you to use nades on jump pads and teleports like you would do in say Quake 4 or better reference Warsow?

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Re: Quake 4

Postby springy » Apr 24th, '21, 7:30 am

Jump pads in q3 don't innately relate to grenades in any way. You can time a grenade near a jump pad and jump on at the right moment to get a double boost. Mappers can make the brush below the jump pad an entity so a grenade will explode on contact if they want.

I don't know what you mean by grenades exploding on teleports... That's not a thing either.
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Re: Quake 4

Postby sjuk » Apr 25th, '21, 8:44 pm

springy wrote:I don't know what you mean by grenades exploding on teleports...

But i know! khaldrogo meant that in Q4 nades behave with jumppads and teleporters just as player's model. It's in Q3 nades don't react on velocity pads and triggers which keep speed

khaldrogo, you can ask about adding this feature in the #defrag2_ue4 branch in this dsqrd group:
After playing a lot on kozomёt's blue tile surface maps you will not remain the same person #:&
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