There is a legathy way to download maps. Our server don't support legathy map downloading.
Try setting the follwing cvar to 0 to deactivate it.
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/cl_allowdownload 0
Q: Why does it not download the map when I connect to the server?
For some time the worldspawn map database has a new URL http://ws.q3df.org. It used to be "q3a.ath.cx" but that is in the past now. That provider stopped forwarding the domain to our servers. That's why it now can only be accessed via http://ws.q3df.org.
Unfortunately that affects the auto download feature of dfengine and iodfe, too.
To continue downloading maps you have to change the dl_source cvar.
set it to "http://ws.q3df.org/getpk3bymapname.php/%m"
Q: Why did I not get a password for the account I just registered?
- Some mail providers reject our emails. Sorry, you have to choose another email provider.
![Sad :(](./images/smilies/icon/sad.gif)
Q: How do I change my password?
- Log out by pressing the "logout" button in the upper right corner of the website(http://q3df.org). Then click on "Lost Password" and change your password. You cannot choose the password itself but merely have a new one generated. DO NOT GIVE OUT YOUR USERNAME AND/OR PASSWORD TO ANYONE! NOT EVEN TO mDd STAFF!
Q: How do I login on the server?
- A: To Log in, you have to register an account on this website(http://q3df.org) beforehand. One you have you username and password you can type
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!login USERNAME PASSWORD
Q: I was logged in and scored a time on a mDd server, but there was no response from the record system. Is my time Lost?
- A: No, your time is saved to our database. It's very likely that our main server just didn't respond. Your time is never lost, UNLESS there is a message that tells you the game server can't connect to the database.
If !top works, your time was saved.
Q: When I try to connect to a server in the mDd network I see the loading screen but in the end i get kicked right before joining in.
- A: When you scroll upwards in the console, and see the following error message, then it's a known bug we can't do anything about at the moment. The problem is that some maps are really close to the entity limit quake3 can handle. Sorry for the inconvenience.
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ERROR: CL_ParseGamestate: bad command byte
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