by DsC_Creep » Nov 16th, '17, 7:30 pm
So after the awful awful experience I personally have in 02, 03 is a lot more my thing. It's visually coherent with a relatively strong theme, and there are tons and tons of possibilities. It's probably not as smooth as the first two maps, and it's quite a bit shorter, but the first few minutes, trying to figure out what is even going on, were worth it to me.
That being said, I do think there are some missed opportunities here. A bit more player guidance would've been nice (tons of doors, only a couple of them are actually openable), and there are really annoying invisible walls, as well as tons of completely useless items. I like having some flavor items over having a bare map, but it could've been really cool, if some of them would actually open up new possibilities. In my mind, this map got rushed out towards the end, before half of the ideas were implemented.
Still. Really cool though. Looking forward to some crazy routes =)
7.5/10