esc?nebuLa wrote:Are you talking specifically about the map dfwc2014-1? If df_ob_killobs is set to 1, the physics seem normal again. When overbounces are enabled on this map, the jump behavior does seem odd and almost like cpma with lower jump heights.
esc?nebuLa wrote:Elaborate on that. Is it input delay/video lag/framerate drops? I get similar problems with different video and chipset drivers.
r wrote:make sure your jump height is 48u.
if it's 45-46 you prolly have set pmove_fixed 0 AND g_synchronousclients 0 (maybe some demo record script has set gsync back to 0)
Arcaon wrote:Pretty sure g_sync always delays the cgaz hud. I just deal with it.
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