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DFWC 2014 - Maps

The Defrag World Cup in 2014

The best map on the DFWC2014 is:

DFWC2014-1 by kairos & wubwub
4
4%
DFWC2014-2 by CMC|th0ca
5
5%
DFWC2014-3 by ghost & yotoon!
2
2%
DFWC2014-4 by gnj
17
18%
DFWC2014-5 by xLarve
6
7%
DFWC2014-6 by AMT-Morbus
35
38%
DFWC2014-7 by n1k
17
18%
DFWC2014-8 by AMT-Spray
6
7%
 
Total votes : 92

Re: DFWC 2014 - Maps

Postby gnj » Dec 1st, '14, 12:59 pm

TittenIgnition wrote:
xlarve wrote:I want to say huge thanks GNJ for his great work and design correction of the map dfwc2014-5. His help and contribution to this map invaluable!

Did he break your map as badly as he broke his own?


What are you referring to?
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Re: DFWC 2014 - Maps

Postby [gt]effect » Dec 1st, '14, 3:33 pm

burn in hell gnj :evil:
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Re: DFWC 2014 - Maps

Postby wubwub » Dec 1st, '14, 4:44 pm

everyone's mean
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Re: DFWC 2014 - Maps

Postby -av1spa- » Dec 1st, '14, 5:55 pm

wubwub wrote:everyone's mean

hi wub wub
pwn3d
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Re: DFWC 2014 - Maps

Postby wubwub » Dec 1st, '14, 6:53 pm

Hi :~)
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Re: DFWC 2014 - Maps

Postby sjuk » Dec 8th, '14, 6:50 pm

DICErs may hire you with such brushshapes for some Mirror's Edge 2 timerun maps. Though Bethesda could sue you for hollow cube 'clouds'
shot0213.jpg
shot0214.jpg
shot0215.jpg
shot0217.jpg
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After playing a lot on kozomёt's blue tile surface maps you will not remain the same person #:&
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Re: DFWC 2014 - Maps

Postby /cdtu/xas » Dec 11th, '14, 2:43 pm

map looks cool, but the checkpoints are so strangely placed that none of them can tell how good or bad your last section is, or it's another route failure from me
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Re: DFWC 2014 - Maps

Postby esc?nebuLa » Dec 11th, '14, 5:56 pm

/cdtu/xas wrote:map looks cool, but the checkpoints are so strangely placed that none of them can tell how good or bad your last section is, or it's another route failure from me


Totally agree. I end up playing different routes back in timescale .1 to compare when I enter a teleport. The health detriment in this map is both a blessing and a curse. It's intelligent, but at the same time very frustrating.
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Re: DFWC 2014 - Maps

Postby khetti » Dec 14th, '14, 7:40 am

Map #4 might pass for a freestyle map, don't call it a dfwc run.
Some interesting demos, but no fun to play.

Map #5 was ok.
Not much room for creativity, a few 'interesting' kill-the-flow-for-no-reason sections, but not too punishing.
Best map so far, if that counts as praise :roll:

Map #6 is a total mess. Not one redeeming feature.
Haste powerup (ruins any map), terrible spacing on every obstacle, luck based shortcuts, and health rationing.
What was the idea here? I can't believe anyone finds it rewarding.
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Re: DFWC 2014 - Maps

Postby Carlos » Dec 14th, '14, 8:56 am

I can only agree with ~kh3tti~ here.
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