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DFWC 2014 - Maps

The Defrag World Cup in 2014

The best map on the DFWC2014 is:

DFWC2014-1 by kairos & wubwub
4
4%
DFWC2014-2 by CMC|th0ca
5
5%
DFWC2014-3 by ghost & yotoon!
2
2%
DFWC2014-4 by gnj
17
18%
DFWC2014-5 by xLarve
6
7%
DFWC2014-6 by AMT-Morbus
35
38%
DFWC2014-7 by n1k
17
18%
DFWC2014-8 by AMT-Spray
6
7%
 
Total votes : 92

Re: DFWC 2014 - Maps

Postby DsC_Creep » Dec 14th, '14, 10:33 pm

I thought Map 6 was amazing. Loved the art style, the possibilities and the health- and ammo scarcity. Best map so far imho. Really enjoyed playing and was amazed by the top demos.
I also liked map 4, but I thought it would've been so much better without the shortcut.
Didn't play 5 much because of the bug...

But what do I know... I just suck :roll:
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Re: DFWC 2014 - Maps

Postby esc?nebuLa » Dec 15th, '14, 11:09 pm

Woohoo! Map 7 runs nicely at 125fps lol. Cool gothic/dungeon style with room for a little route innovation. Just a tad too long imo. Quality map though, n1k. 8-)
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Re: DFWC 2014 - Maps

Postby khetti » Dec 16th, '14, 7:10 am

Every part of #7 is horribly awkward.
I'm sure there are elegant routes, like #6 had, but whats the point if nothing flows?
Can we get one fun map this year?
One? Please?
Maybe we can play 100 maps with one unconnected trick per, whats the difference...

Fuck. This is depressing.

There are even random fps drops/spikes at crucial places.
What a laughable farce.
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Re: DFWC 2014 - Maps

Postby demon0r » Dec 16th, '14, 3:11 pm

khetti wrote:Every part of #7 is horribly awkward.
I'm sure there are elegant routes, like #6 had, but whats the point if nothing flows?
Can we get one fun map this year?
One? Please?
Maybe we can play 100 maps with one unconnected trick per, whats the difference...

Fuck. This is depressing.

There are even random fps drops/spikes at crucial places.
What a laughable farce.


Naah, it's not that bad :P I mean, I lost my patience after like 2 playthroughs and I'm not comming back to play more, but the map is quite good actually.
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Re: DFWC 2014 - Maps

Postby zagtec » Dec 17th, '14, 2:18 am

Round 7 is awesome :)

khetti wrote:but whats the point if nothing flows?


Make it flow! :whistle:
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Re: DFWC 2014 - Maps

Postby esc?nebuLa » Dec 17th, '14, 6:24 am

I've seen DeX make even the most awkward maps flow. There's always a way.
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Re: DFWC 2014 - Maps

Postby tr3v » Dec 18th, '14, 4:03 pm

Map 7 is the best map so far imho. I've had no issues with performance on it. Looks great, great concept and finding it fun experimenting with different starting sections and routes within them. I'm expecting a good variation of times on this one.

What's the definition of 'flow' within a map? I agree that there are some quite awkward sections, but I think it flows quite well, or I've made it flow quite well, in that I've finished a few runs now without coming to a stand still or having to walk anywhere. Depends how you look at it I guess.
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Re: DFWC 2014 - Maps

Postby /cdtu/xas » Dec 19th, '14, 9:09 pm

a torture map for vq3, everything on the map can finish a promising run.
took me 200+ min to complete the basic route just once. no more.
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Re: DFWC 2014 - Maps

Postby esc?nebuLa » Dec 20th, '14, 2:14 am

esc?nebuLa wrote:I've seen DeX make even the most awkward maps flow. There's always a way.


That being said...This map is penetrating me without lube at the moment. lol
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Re: DFWC 2014 - Maps

Postby [fps]Mntr » Dec 21st, '14, 12:17 am

the cpm spacing is so shitty, did any 1 even opened this map in cpm, especially stairs at start?
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