Not difficulty, but complexity of maps, i.e. how hard they are to perfect should increase with each round. Aside from that, the difficulty to complete a map *at all* should alternate but never go too high. This way, you are presenting an increasing challenge for pros but a diverse level of challenge with breaks and recovery periods for noobs..
Difficulty should grow, but weapon and strafe maps should alternate, if possible (it was in Russian)
With that many participants as we had this year i believe we should start out easy and then increase over time with more structured sections so people can get an idea of where to go. Let their own creativity come into play so they can improve as individuals. We would want to encourage people to play not discourage.
it was just perfect this time when it comes to difficulty
both
This year was perfect. Seriously. Map 5 with the individual checkpoin order was the perfect change. If this kind of map will be in round 1-4, then map 5 as some rest is good idea.
same as this year, easy to finish but extreme(possible but close to impossible) routes available, also balance both physics
small competitions means more competitions, more communication, more views, more players, more cash prizes, more mappers, etc...
The first 3 rounds are played with enthusiasm, then rounds 4 and 5 feel like something you HAVE TO even if you don't want to, and the last 2 rounds are like hard labor. This makes me not want to play until the next DFWC (translated from Russian)
Map choice, anticheat, website quality and levelshots were all excellent. The teaser movie was alright but it was pretty awkward how they used wrong dates for earlier DFWCs and nobody caught that. The rollout of announcements was a bit unorganized, sometimes they just floated around in the discord for quite a while before they appeared on the website. Schedule was fine, but should be up for debate / suggestions.
Thanks dude!I think you do a very professional effort into making defrag world cup as special as it is, couldnt ask for a better team. webpage is flawless as always <3
DFWC is something great but we need more content before and after
2019 ver is generally fine with time difference consideration, i think larger margin should be expected near top(to punish losing a frame war or throwing a round without hard grinding), but not as large as from 1000 to 800.
Mixed opinion. I dont feel either point system fully succeded. I think enter exten was an improvment but being based of time difference, the point system is at risk of being tied to map design only. i.e. the time improvements may be critically limited by map design and therfore true skill per map is not fully valued depending on weapons and/or strafe. Players tend to hit the limits of strafe maps while having more varied times in weapon maps. Therefore skill is not transfered to scores with enter and exten
EE but less linear. The current EE system has very small step between 1st and 2nd places, etc.
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