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Reminder that wallbugged times aren't removed yet

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Re: Reminder that wallbugged times aren't removed yet

Postby Timothy » Mar 15th, '15, 7:01 pm

epic trole xd
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Re: Reminder that wallbugged times aren't removed yet

Postby <hk> » Mar 18th, '15, 11:22 pm

Some deleting later
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Re: Reminder that wallbugged times aren't removed yet

Postby Ahnuld » Mar 19th, '15, 10:20 am

...you do realise that trick is a map where the wallbug is intended and actually the only way to complete it?
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Re: Reminder that wallbugged times aren't removed yet

Postby -av1spa- » Mar 19th, '15, 12:29 pm

obv not caring at all for wb intended maps, also removed ojdf-wallbug which is ridiculous imo..
pwn3d
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Re: Reminder that wallbugged times aren't removed yet

Postby muckster » Mar 19th, '15, 12:43 pm

How do you wanna set a time on these maps now?
There is only one way. Deleting all wb times or none!
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Re: Reminder that wallbugged times aren't removed yet

Postby Le another black niger » Mar 19th, '15, 5:11 pm

theres a way actually
df_script_onMapLoad 1
nameofmapwithplannedwallbug.cfg : g_killWallbugs 0

but the best way would be support in defrag of a worldspawn key, enabling wbs

all in all it's still ridiculous imo how ppl(people) have problems with accepting newly discovered behavior of the game, having bugs as most amusing part
i bet we all would be mad wb pro users, if they would have been discovered along with obs for example ;)
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Re: Reminder that wallbugged times aren't removed yet

Postby Timothy » Mar 19th, '15, 7:54 pm

Le another black niger wrote:all in all it's still ridiculous imo how ppl(people)(people) have problems with accepting newly discovered behavior of the game, having bugs as most amusing part
i bet we all would be mad wb pro users, if they would have been discovered along with obs for example ;)


We've had already had this discussion. Comparing wallbugs to ob's is just silly. ob's (except random ob's, which are probably even more cancer than wallbugs) at least take some skill.

This isn't even an issue anymore. You can't wallbug anymore, which means all the maps that have wallbugged times in them can't be beaten anymore.
Last edited by Timothy on Mar 19th, '15, 10:37 pm, edited 1 time in total.
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Re: Reminder that wallbugged times aren't removed yet

Postby Le another black niger » Mar 19th, '15, 8:57 pm

alright, saw that discussion
Timothy wrote:wallbugs ... silly.

and this was the only argument actually :clap:

shortlog: 'i don't like wbs, ban wbs'
sup with ppl(people), who do like them?
gameplay of ~2 percents of maps got changed? Problem?
Play the rest 8k of maps?

Judging strictly, using terms like 'skill', 'random', 'interesting' is silly indeed; - these ones stand for expressing subjective relation only
(ex:some ppl(people) consider random obs as skill, for others zwobs are random)

If thing doesn't suffer much && povs got divided - don't change anything
Doesn't it sound optimal?
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Re: Reminder that wallbugged times aren't removed yet

Postby wubwub » Mar 19th, '15, 11:56 pm

im sure if it was a technique people could incorporate into the flow of runs it would be more appreciated

instead its a prerequisite which handicaps the amount of runs you can do on a given map because you need to setup for x seconds before you start a run

mucki get in here with ur new admin shit and smiley face so it has more impact than if i did it ty
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Re: Reminder that wallbugged times aren't removed yet

Postby muckster » Mar 19th, '15, 11:59 pm

:)

green is moderator, not admin

:)


btw: any discussion about would, should and could are pointless. Wanna know why? Read this.
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