<hk> wrote:Projectiles like rockets are advanced in time on every server frame. However players are not. Players only move when the user sends a new set of movement instructions.(That's why dead players hang in mid air for some time until they are dropped.)
So when you fire a rocket the rocket travels to the wall and explodes. The player might not have moved in the meantime. That's why your angles are lag/ping dependant.
Your angles are off.
|DA|0AnNhiLaTioN wrote:nah I just tested offline
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