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Talk to servers

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Re: Talk to servers

Postby TittenIgnition » Oct 12th, '11, 2:02 am

<hk> wrote:how about a new command?

Code: Select all
!broadcast bla bla


Implementing it is rather annoying, because we have to write a chatserver. Other things are more important.
I'll put it on the TODO-list

That sounds nice. To be honest, it's not really that important to me, but I wrote it down as soon as I thought of it so I didn't forget. Suggestions don't always have to be implemented, anyway :D
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Re: Talk to servers

Postby <hk> » Nov 20th, '11, 6:26 pm

A few days ago I played on a xonotic server. They have talk2server implemented.
They use this IRC bot you can go in a query with for each server. Interesting Idea, I think.
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Re: Talk to servers

Postby TittenIgnition » Nov 20th, '11, 7:38 pm

<hk> wrote:A few days ago I played on a xonotic server. They have talk2server implemented.
They use this IRC bot you can go in a query with for each server. Interesting Idea, I think.

Any chance of beta-ing that on mDd? :D
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Re: Talk to servers

Postby bunny » Nov 20th, '11, 8:03 pm

tell me how xonotic died so quickly then :p
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Re: Talk to servers

Postby <hk> » Nov 20th, '11, 9:12 pm

It's a nexuis fork. Just as every other fork you have to pull players along.
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Re: Talk to servers

Postby *OQ*acidone » Jul 20th, '13, 8:13 am

as a belated and loosely correlated subject,

could there be a way to assign unused message-modes (if there are any) like chat-to-team [which i never really use], and kinda point them to
the unique log-in of a player... so that if one could bind a button to
initiate chat to only one specific person. ?
...this is my suggestion to oppose having to type '/info players' and then '/tell ##' every time i wish to speak specifically to one individual
given that both that person and i are both registered and logged-in.
( reguardless of their being either in-game or in spectate)

my apologies if this topic has been covered elsewhere in this forum,
has been obsoleted by other rulings, or is just plain impertinent. :)
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Re: Talk to servers

Postby <hk> » Jul 20th, '13, 4:54 pm

*OQ*acidone wrote:could there be a way to assign unused message-modes (if there are any) like chat-to-team

Players use that mode all the time for chatting among spectators without bothering the active players.


Well, i case the other player is logged in, I could make a
Code: Select all
!tell <userid> <text>
example: !tell 3 your server crashed again!

The userid is the id of the players account in the database. It's unique. You can see your ID when you go to the page that lists all your records. http://www.q3df.org/profil?id=3

This would work when both players are on the same server. If they are not it should be not a real problem to send it to the player in case he is logged in elsewhere.
One could also just store the text and send it to the player when he loggs in.

I like that idea :)


*OQ*acidone wrote:...this is my suggestion to oppose having to type '/info players' and then '/tell ##' every time i wish to speak specifically to one individual
given that both that person and i are both registered and logged-in.
( reguardless of their being either in-game or in spectate)

You were probably not talking about userids but playernames. Well, they are not unique, players change their names all the time. Also it's hard to find the right player you mean even when he is on the same server. Unless you type out the players name with every color and special char this could be a problem.
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Re: Talk to servers

Postby dS-kiddy » Jul 21st, '13, 12:31 am

I have a simple bind for this, i press the . key once. and use the arrows to change between the player ID of the server. and i see the name of the players instead of ID, and when the right one comes up i start typing like normal /say bind :dance:
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