Board index mDd Board Complaints and Suggestions

Defrag wish list

Did you find a Bug or have an Idea? This is the place to go to.

Re: Defrag wish list

Postby muckster » Nov 10th, '14, 2:24 am

Color single chsInfos. And not apply a color to all of em (df_chsx_fontcolor x)

for example: df_chs2_info4 "^3 300" (would make the whole line yellow)
muckster
 
Posts: 75
Joined: Apr 21st, '14, 9:21 am

Re: Defrag wish list

Postby kairos » Nov 10th, '14, 3:43 am

I'm not going to bother reading the thread to see if someone else posted it, but

RAISE THE ENTITY LIMIT PLEASE THANK YOU









looking at you, marky
kairos
 
Posts: 45
Joined: Oct 30th, '10, 5:26 pm

Re: Defrag wish list

Postby Le another black niger » Nov 10th, '14, 8:27 am

It's not that easy, as you could imagine.
The limit is buried in depth of q3 src.
I'm not even sure, if there is some mod with this limit raised.

from Entity plus mod manual:
g_listEntity is a good tool to determine if the player of your map is likely to hit an entity limit. There's
a global limit of 1024 entities that can be present in the game at once. This is a hard limit that
Quake 3 imposes.


But some optimizations can be made; for example, dropping speakers, mover's speakers and jumppad ones, if the problem occurs.

Also there was some patch for server engine, that allowed playing maps, like eastrun (would like to know what it changed).

Other related remark: num-of-ents-to-crash decreases with the following order:
-offline loading w/o ents (@tricksmod), map_restart to df mode
-straight offline df mode
-online df
-online df with proxymod

so we have kinda the worst case here :)
Le another black niger
 
Posts: 392
Joined: May 17th, '11, 5:08 pm

Re: Defrag wish list

Postby w-w » Nov 10th, '14, 12:03 pm

As well as what muckster suggests - to be able position each individual info# anywhere on the hud - [df_chsx_infox_OffsetY/X]

Maybe even free up all info's..
16 lots of this would be too much Info?
df_chs1_Info1_FontSize
df_chs1_Info1_FontShadow
df_chs1_Info1_FontColor
df_chs1_Info1_FontTransparency
df_chs1_Info1_LabelColor
df_chs1_Info1_LabelType
df_chs1_Info1_OffsetX
df_chs1_Info1_OffsetY

Would make a very cool hud.
w-w
 
Posts: 11
Joined: Mar 1st, '14, 8:32 pm

Re: Defrag wish list

Postby esc?nebuLa » Nov 11th, '14, 5:59 am

Truetype hq default font for defrag. Similar to mike martin's q3plus font.

Ability to autodownload models/skins directly from the server.

df_tieOverwrites seems to be broken. I have it set to 0, yet it still overwrites...
Last edited by esc?nebuLa on Nov 11th, '14, 11:22 am, edited 1 time in total.
https://www.facebook.com/TeamEventHorizon
#tricking_eh on irc.quakenet.org
User avatar
esc?nebuLa
 
Posts: 338
Joined: Nov 15th, '09, 2:02 pm
Location: USA

Re: Defrag wish list

Postby se1z » Nov 11th, '14, 8:59 am

A possibility to save the output of the df_chs_ command into a text file would be very convenient :D
se1z
 
Posts: 74
Joined: Oct 16th, '13, 3:26 pm

Re: Defrag wish list

Postby esc?nebuLa » Nov 11th, '14, 11:20 am

se1z wrote:A possibility to save the output of the df_chs_ command into a text file would be very convenient :D


Do you mean condump or something else?
https://www.facebook.com/TeamEventHorizon
#tricking_eh on irc.quakenet.org
User avatar
esc?nebuLa
 
Posts: 338
Joined: Nov 15th, '09, 2:02 pm
Location: USA

Re: Defrag wish list

Postby se1z » Nov 11th, '14, 11:45 am

esc?nebuLa wrote:
se1z wrote:A possibility to save the output of the df_chs_ command into a text file would be very convenient :D


Do you mean condump or something else?


Condump doesnt work per frame, I mean an output of the df_chs comman on a frame by frame basis
I am sick and tired of doing avi_demo for every recorded demo and check the value frame by frame :?
se1z
 
Posts: 74
Joined: Oct 16th, '13, 3:26 pm

Re: Defrag wish list

Postby Ahnuld » Nov 11th, '14, 2:18 pm

Removal of wallbugged times.
Ahnuld
 
Posts: 47
Joined: Jun 17th, '10, 12:06 pm

Re: Defrag wish list

Postby wubwub » Nov 11th, '14, 3:43 pm

Ahnuld wrote:Removal of wallbugged times.


ayy
wubwub
 
Posts: 235
Joined: Feb 20th, '11, 7:05 pm

PreviousNext

cron