200 CH_INFO_TIME, // defrag - elapsed time
201 CH_INFO_BESTTIME, // defrag - best time for map
202 CH_INFO_TIMEDIFFERENCE, // defrag - best time - elapsed time
203 CH_INFO_CHECKPOINTS, // defrag - all checkpoints
204 CH_INFO_CHECKPOINT_LAST, // defrag - last checkpoint
- client side physics / mode
I know they have this in warsow where you can change back to the old physics. This would be nice if people want to play the same map but with different physics or mode for fc. The change should obviously take upon respawning, to prevent abuse. And it could say in the scoreboard the player's physics so that things do not become confusing.
he is looking, though it wasn't exact because there is no separate info for x and y dist. If these brackets were removed from look pos (chsinfo(016)) then I'm sure that would be possible with just varjoin. Though I don't really know the reason behind why some info's have brackets on them...
-MdC-uZuskaya wrote:As for the suppression of messages in the console, one can use dfengine and its regex filter cvars
kiddy.se wrote:- client side physics / mode
<)Ghost(> wrote:integrating weapons from another game (even though its q3; same reason why there are no team arena maps) is going to be a big no because of licensing.
KittenIgnition wrote:Tag and mode 0 are things that I've wanted for a LOOOONG time. I've talked with my friends about how awesome defrag dm would be, and the only reason they don't think it would be very special is because they don't know how to defrag at all. Playing df.cpm ca would be so entertaining, I don't even know where to begin. And I've tried to play tag in cpma, but that doesn't work very well on account of the mod not being accustomed to that kind of gametype (it's hard to configure the server settings to make it work). A tag mod would be a godsend.
(: a wrote:My name is Arcaon and I approve of this message. Also:
- Checkpoint info
- Code: Select all
200 CH_INFO_TIME, // defrag - elapsed time
201 CH_INFO_BESTTIME, // defrag - best time for map
202 CH_INFO_TIMEDIFFERENCE, // defrag - best time - elapsed time
203 CH_INFO_CHECKPOINTS, // defrag - all checkpoints
204 CH_INFO_CHECKPOINT_LAST, // defrag - last checkpoint
/varcommand "say $chsinfo(203)" could yield
Arcaon: -0:088 -0:136 -0:024 +0:064 +0:384- Variable for hiding debug messages (a way cleaner console)
Gets rid of everything from "...loading 'scripts/arcaon.shader" to "stitched 0 LoD cracks".
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