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g_synchronousClients

Postby gleEmax » Apr 18th, '16, 6:03 pm

hi

I see this has been already asked before but the question never got a decent answer so, I'm gonna try it again:
Why offline playin needs pmove_fixed 0?
And why then are mp demos being accepted in some competitions?
Why do I have to suck so bad at weapons offline? :|
Please provide a valid explanation for that or ban g_synchronousclients

:roll:
gleEmax
 
Posts: 2
Joined: Mar 17th, '16, 8:16 pm

Re: g_synchronousClients

Postby skyhighguy » Apr 18th, '16, 7:47 pm

It is because the competition admins don't know how to play. They allow g_sync 0 online but require it to be on for offline demos which makes no sense. It causes a mild lag or something and effects circle jumps, and slick movement to a retarded degree. Despite my complaints of this they still require it. It is the main reason I refuse to play dfwc. It hurts the competition and I know many other players who quit just because it sux.

Sorry about your luck, maybe if we complain enough together they will open their eyes and realize the smoothness loss and remove that garbage.
skyhighguy
 
Posts: 116
Joined: Jul 19th, '14, 12:26 pm


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