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All defrag maps repack

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Re: All defrag maps repack

Postby cuzz » Nov 24th, '16, 11:32 am

esc?nebuLa wrote:
cuzz wrote:okay, its all up to date and hopefully workin for dfe too now!

someone with good connection willing to test :D

https://drive.google.com/drive/folders/0BwR9Wyxv0Q5pRmxVVGRWaTlsSkE?usp=sharing


Thanks for your hard work! Going to download and test.

EDIT: Everything seems to be working great! Will report any issues, if I run into any.


Yeeeah, *lucky* :dance: :clap:
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Re: All defrag maps repack

Postby [+--..] » Jan 1st, '17, 11:07 am

[+--..]
 
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Re: All defrag maps repack

Postby [+--..] » Feb 14th, '17, 12:48 pm



paks have been updated again
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Re: All defrag maps repack

Postby [+--..] » Mar 19th, '17, 3:51 pm

[+--..] wrote:


paks have been updated again
[+--..]
 
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Re: All defrag maps repack

Postby cxe » Jun 6th, '17, 3:15 am

Is this still being updated? The Google Drive link seems to be down now.

The last update I have was from
2017-05-25 r7-whimsy

Probably doesn't need an update yet only 8 maps have been added =}

[+--..] wrote:
[+--..] wrote:


paks have been updated again
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Re: All defrag maps repack

Postby [+--..] » Jun 7th, '17, 11:03 am

still working on.

https://drive.google.com/open?id=0BwR9Wyxv0Q5pRHdMeE5yWmotTnc

cxe wrote:Is this still being updated? The Google Drive link seems to be down now.

The last update I have was from
2017-05-25 r7-whimsy

Probably doesn't need an update yet only 8 maps have been added =}
[+--..]
 
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Re: All defrag maps repack

Postby esc?nebuLa » Aug 4th, '17, 11:16 pm

This seems to work fine using the included iodfe, but I wanted just a bsp, texture repack and no alterations to the weapons, hud, sounds, etc. What I did was removed system.pk3, audio.pk3, misc.pk3, the shaderlist, and the maps folder. I prefer to use dfengine because the audio always fucks up and eventually mutes all together with iodfe or ioq3. Here's the thing though...With all the repacks, I get a recursive error, however when I remove two of the pk3s, it starts up fine. So, in my case, I removed "media_textures_stu" and "media_textures_vwxyz."

I'd use iodfe if I could resolve the audio issue. Perhaps someone could help?
https://www.facebook.com/TeamEventHorizon
#tricking_eh on irc.quakenet.org
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Re: All defrag maps repack

Postby [+--..] » Aug 5th, '17, 9:45 am

esc?nebuLa wrote:This seems to work fine using the included iodfe, but I wanted just a bsp, texture repack and no alterations to the weapons, hud, sounds, etc. What I did was removed system.pk3, audio.pk3, misc.pk3, the shaderlist, and the maps folder. I prefer to use dfengine because the audio always fucks up and eventually mutes all together with iodfe or ioq3. Here's the thing though...With all the repacks, I get a recursive error, however when I remove two of the pk3s, it starts up fine. So, in my case, I removed "media_textures_stu" and "media_textures_vwxyz."

I'd use iodfe if I could resolve the audio issue. Perhaps someone could help?


-what exactly about the recursive error?
-did you already try iDFe? looks like it could become a new powerful engine
http://www.defrag.ru/forum/index.php?showtopic=4357
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Re: All defrag maps repack

Postby esc?nebuLa » Aug 5th, '17, 11:20 pm

All dfengines give me this error, unless I remove two pk3s, then it loads fine.

" ----- CL_Shutdown -----
recursive error after: Requested feature was omitted at compile time "

iDFe.exe works. I'll have to test sound and everything and get back to you. By the way, thanks for continuing to update this repack!
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Re: All defrag maps repack

Postby [+--..] » Aug 6th, '17, 10:30 am

esc?nebuLa wrote:All dfengines give me this error, unless I remove two pk3s, then it loads fine.

" ----- CL_Shutdown -----
recursive error after: Requested feature was omitted at compile time "

iDFe.exe works. I'll have to test sound and everything and get back to you. By the way, thanks for continuing to update this repack!


hmm okay, no idea about the crash. the new engine looks promising.
glad to hear repaks are at least useful for more person than just me :))

thinking about to do the replacements in a separate pk3 so others can decide if they want to use just the bsp/tex/shader repak or the game media replacements too.
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