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Online Play FPS Bug

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Online Play FPS Bug

Postby khetti » Jul 21st, '11, 8:37 pm

On some maps ( ghost-mars, darky-second ) I notice framerate issues that are only present while playing online.
While spectating online, or playing offline, my framerate is stable.
These stutters only occur in certian parts of the map, but as the game runs perfectly smooth offline/in spec, even with multiple q3 instances at once, I doubt its a lack of PC performance causing them.

They occur irrespective of the client used, so its not some obscure dfengine 'optimisation' causing them.
It is also not from hacks :roll: so no trolling, thanks.
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Re: Online Play FPS Bug

Postby <hk> » Jul 21st, '11, 10:57 pm

Not an networking issue. You receive and send the same amount of data.

Must be "cgame" or client. since 'cgame" runs everywhere, it must be a "client' thing.
Care to fork over some information about your setup?
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Re: Online Play FPS Bug

Postby khetti » Jul 21st, '11, 11:56 pm

I use DFEngine 1.08, but the bug exists even with quake3.exe.

Not sure what else is relevant :think:
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Re: Online Play FPS Bug

Postby <)Ghost(> » Jul 22nd, '11, 12:02 pm

get a new gfx card. thx.








trololololololol.
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Re: Online Play FPS Bug

Postby khetti » Jul 22nd, '11, 5:05 pm

Die, thanks.

Btw, your stupidity is now a matter of public record. Good job!

If you had two neurons to throw at each other you'd realize that it isn't a matter of pc power.
I can get 125fps in as many instances of q3 as I want, if I'm offline or spectating online.

But, you're a complete idiot, you WOULD be the type to throw hardware at a software problem :roll:
So, in regards to your software problem (being a trollish waste of oxygen) I propose a hardware solution:
Two bullets, one for you, and one for the hermaphroditic pile of inbred flab that spawned you.

Implement it at your leisure, but get out of my thread, now.
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Re: Online Play FPS Bug

Postby $$-albion » Jul 22nd, '11, 6:23 pm

khetti wrote:Die, thanks.

Btw, your stupidity is now a matter of public record. Good job!

If you had two neurons to throw at each other you'd realize that it isn't a matter of pc power.
I can get 125fps in as many instances of q3 as I want, if I'm offline or spectating online.

But, you're a complete idiot, you WOULD be the type to throw hardware at a software problem :roll:
So, in regards to your software problem (being a trollish waste of oxygen) I propose a hardware solution:
Two bullets, one for you, and one for the hermaphroditic pile of inbred flab that spawned you.

Implement it at your leisure, but get out of my thread, now.


I think he mad bro :shock:
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Re: Online Play FPS Bug

Postby TittenIgnition » Jul 22nd, '11, 6:28 pm

$$-albion wrote:I think he mad bro :shock:

Khetti is easily angered. It's better to just never interact with him, unless you plan on being as serious as he is. Which is tough.

Or, you can just piss him off and laugh because it's funny to see.
wtf i have a signature?
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Re: Online Play FPS Bug

Postby khetti » Jul 22nd, '11, 9:02 pm

I pity you, that the stupidity of others doesn't offend you as it does me.
You're not only apologetic for the willfully ignorant, which is immoral, you're actively disruptive.

Go decay elsewhere.
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Re: Online Play FPS Bug

Postby oranje » Jul 22nd, '11, 10:27 pm

I fucking love you Khetti

<3333333
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Re: Online Play FPS Bug

Postby TittenIgnition » Jul 22nd, '11, 10:37 pm

oransje wrote:I fucking love you Khetti

<3333333

Long live Khetti!
wtf i have a signature?
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