<hk> wrote:I was planing to make an Article section. Posting about the groundBoost was just a test balloon(trial run). I dropped the idea because it would require a considerable amount of time to make such a site. nobody cared to an extend I was looking for, so I shifted priorities.
Well, there is my motivation again
That Article section could also host a set of HOWTOs for installing defrag and training. Let's see. This is going to take a while.
// spit the player out
AngleVectors( angles, player->client->ps.velocity, NULL, NULL );
VectorScale( player->client->ps.velocity, 400, player->client->ps.velocity );
player->client->ps.pm_time = 160; // hold time
player->client->ps.pm_flags |= PMF_TIME_KNOCKBACK;
player->client->ps.pm_flags |= PMF_TIME_KNOCKBACK;
Sorry, I joined this forum too late =)<hk> wrote:I am either right or nobody cares at all.
Ice in VQ3 has same strafing physics as airmove. But in CPM ice is like ground without friction. Setup said the same in other words:<hk> wrote:I guess that they removed the PMF_TIME_KNOCKBACK from this if() statement in CPM which would make the effect 10 times stronger than in VQ3.
But there's another inaccuracy in your explanation. This code is only for VQ3.setup wrote:They removed the complete condition
...
removing that first condition causes the cpm ice behaviour
float pm_accelerate = 10.0f;
float pm_airaccelerate = 1.0f;
You cannot actually boost in vq3. However, you can continue strafing as when midair. Same as on a slick surface. So you can delay your jump. Khetti told it in other words:Phoenix wrote:is there any practical use for a vq3 ground boost? Can it generate a faster start than regular strafing?
There are such situations, indeed. Seen in runrs: There are awkward pads right after plasma. PJ is too strong there, but a short slide is just fine.khtti wrote:The main use is to change jump timing, allowing you to land in different places or skim walls differently.
It is probably easier to just do a plasma hop, but if for some reason that isn't practical you can use a GB.
Good job! PGB from floor is the longest, no surprise though =)Le another black niger wrote:i made gb timings measurement ingame with script + bot
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