Me certainly not. What is QuakeC?
QuakeC is an interpreted language developed in 1996 by John Carmack of id Software to program parts of the computer game Quake. (http://en.wikipedia.org/wiki/QuakeC).
However, it used only in quake and quake2 engines.
In quake3 engine they switched to native libraries (<dll> on windows and <so> on linux) and normal compilers of C and C++ (like lcc for example).
I'm not sure, but it seems to me that the virtual machine and the interpreter will still remain as part of the internal implementation.