Board index DeFRaG How to DeFRaG

Problem with launching Q3 defrag.

Users helping users.

Problem with launching Q3 defrag.

Postby riwa » Oct 21st, '10, 2:29 pm

Hi. Im trying to launch Q3 defrag but I get: "recursive error after: Couldn't load scripts/terrademoQ3.shader".

Usually I just test straight in normal Q3 but Im working on a cpm map, and need the physics to test.

I usually use dfengine to play defrag, but for some reason it doesnt work with my bsp files.

If I do:
sv_pure 0
devmap map

I get:
Fatal: can't open maps/tr.aas

Would be nice if either q3 df worked or if dfengine could load my bsp.

:)
riwa
 
Posts: 19
Joined: May 6th, '10, 4:56 am

Re: Problem with launching Q3 defrag.

Postby <hk> » Oct 21st, '10, 2:41 pm

Could you dump the whole crashlog in here?
There is a log file.

/condump crash.log
should work, too.

"Fatal: can't open maps/tr.aas" is not an error. It just tells you that you don't have a bot file for this map.
User avatar
<hk>
Menstruating 24/7
 
Posts: 1040
Joined: May 2nd, '09, 12:06 am
Location: Ingolstadt Germany

Re: Problem with launching Q3 defrag.

Postby riwa » Oct 21st, '10, 3:34 pm

I cant find any errorlogs.

Also, I dont have access to console after crash. I just did a "copy".

Please give me path to the error.log..

Or is this it?

Code: Select all
GL_EXTENSIONS: GL_ARB_depth_texture GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_imaging GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_shader_objects GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_transpose_matrix GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_multi_draw_arrays GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_vertex_array GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square GL_NV_copy_depth_to_color GL_NV_depth_clamp GL_NV_fence GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_texgen_reflection GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_expand_normal GL_NV_texture_rectangle GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NVX_conditional_render GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
GL_MAX_TEXTURE_SIZE: 8192
GL_MAX_ACTIVE_TEXTURES_ARB: 4

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: -1, 1920 x 1080 windowed hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_LINEAR
picmip: 0
texture bits: 32
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: disabled
Initializing Shaders
...loading 'scripts/pgwhite.shader'
...loading 'scripts/w3spglass.shader'
...loading 'scripts/w3sp-pgultimate3.shader'
...loading 'scripts/broar_tex1.shader'
...loading 'scripts/skies.shader'
...loading 'scripts/sfx.shader'
...loading 'scripts/liquids.shader'
...loading 'scripts/evil8_base.shader'
...loading 'scripts/ecel.shader'
...loading 'scripts/cpm29.shader'
...loading 'scripts/island.shader'
...loading 'scripts/desert.shader'
...loading 'scripts/multiplant.shader'
...loading 'scripts/geit3ctf2.shader'
...loading 'scripts/ex.shader'
...loading 'scripts/red.shader'
...loading 'scripts/rock.shader'
...loading 'scripts/valhalla-01.shader'
...loading 'scripts/jkctf5.shader'
...loading 'scripts/canto.shader'
...loading 'scripts/city_brass.shader'
...loading 'scripts/concrete.shader'
...loading 'scripts/curved.shader'
...loading 'scripts/htctf1.shader'
...loading 'scripts/jkctf1.shader'
...loading 'scripts/jkctf4.shader'
...loading 'scripts/buried.shader'
...loading 'scripts/jkctf6.shader'
...loading 'scripts/jkctf8.shader'
...loading 'scripts/jkctf9.shader'
...loading 'scripts/trajectory.shader'
...loading 'scripts/graveyard.shader'
...loading 'scripts/lunbase.shader'
...loading 'scripts/lun3dm3.shader'
...loading 'scripts/q3map2_un-dead!020_1.shader'
...loading 'scripts/marsbase.shader'
...loading 'scripts/high_end.shader'
...loading 'scripts/aw.shader'
...loading 'scripts/qsn.shader'
...loading 'scripts/lsjg_coop.shader'
...loading 'scripts/nateleaf2.shader'
...loading 'scripts/egypt.shader'
...loading 'scripts/catalonia.shader'
...loading 'scripts/wallportal.shader'
...loading 'scripts/wizeguy.shader'
...loading 'scripts/evil6_floors.shader'
...loading 'scripts/hal_newtech.shader'
...loading 'scripts/keditok_ctf2.shader'
...loading 'scripts/keditok_hydrogen.shader'
...loading 'scripts/egyptsoc.shader'
...loading 'scripts/eoctf.shader'
...loading 'scripts/ctf_unified.shader'
...loading 'scripts/titans_ump.shader'
...loading 'scripts/xnone_egypt.shader'
...loading 'scripts/xnone3ctf1.shader'
...loading 'scripts/ump1ctf1.shader'
...loading 'scripts/tuffrun.shader'
...loading 'scripts/wildwest.shader'
...loading 'scripts/skybox.shader'
...loading 'scripts/ayx.shader'
...loading 'scripts/evil4_techtrims.shader'
...loading 'scripts/teckstures.shader'
...loading 'scripts/tm2_keditok.shader'
...loading 'scripts/e7.shader'
...loading 'scripts/palms.shader'
...loading 'scripts/tm2_gear.shader'
...loading 'scripts/nateleaf.shader'
...loading 'scripts/tm2_asnagrim.shader'
...loading 'scripts/tm2_amp_evil6.shader'
...loading 'scripts/tm2_amp_evil6_floors.shader'
...loading 'scripts/tm2_amp_evil6_lights.shader'
...loading 'scripts/tm2_amp_evil6_support.shader'
...loading 'scripts/tm2_amp_evil6_trims.shader'
...loading 'scripts/tm2_amp_evil6_walls.shader'
...loading 'scripts/tm2_amp_fx.shader'
...loading 'scripts/ad5_skies.shader'
...loading 'scripts/grtrees.shader'
...loading 'scripts/ikbase_light.shader'
...loading 'scripts/tm2_watt.shader'
...loading 'scripts/medieval.shader'
...loading 'scripts/dustball.shader'
...loading 'scripts/tm2_zuggzugg.shader'
...loading 'scripts/ani.shader'
...loading 'scripts/asani.shader'
...loading 'scripts/blaustrom.shader'
...loading 'scripts/blut.shader'
...loading 'scripts/blutigehand.shader'
...loading 'scripts/blutreal1.shader'
...loading 'scripts/blutreal2.shader'
...loading 'scripts/blutsplatter.shader'
...loading 'scripts/blutspritzer.shader'
...loading 'scripts/cam.shader'
...loading 'scripts/gewitter.shader'
...loading 'scripts/hq.shader'
...loading 'scripts/nebel.shader'
...loading 'scripts/pool.shader'
...loading 'scripts/scheibe.shader'
...loading 'scripts/stromi.shader'
...loading 'scripts/ti.shader'
...loading 'scripts/totani.shader'
...loading 'scripts/totkani.shader'
...loading 'scripts/tv1.shader'
...loading 'scripts/tv2.shader'
...loading 'scripts/welc.shader'
...loading 'scripts/evil4.shader'
...loading 'scripts/eoctf_w.shader'
...loading 'scripts/cardigan_skies.shader'
...loading 'scripts/strafe3.shader'
...loading 'scripts/stonemaze.shader'
...loading 'scripts/station7.shader'
...loading 'scripts/pub.shader'
...loading 'scripts/emerald.shader'
...loading 'scripts/ely_cloudtop.shader'
...loading 'scripts/somethings.shader'
...loading 'scripts/satellite.shader'
...loading 'scripts/sky_maison.shader'
...loading 'scripts/mp_orbital.shader'
...loading 'scripts/dmp03.shader'
...loading 'scripts/frag.shader'
...loading 'scripts/televised.shader'
...loading 'scripts/skies-kothic.shader'
...loading 'scripts/s-plenken.shader'
...loading 'scripts/starfield.shader'
...loading 'scripts/meat_objects.shader'
...loading 'scripts/meat_lights.shader'
...loading 'scripts/hybrid-sky.shader'
...loading 'scripts/evil8_texset.shader'
...loading 'scripts/cheez.shader'
...loading 'scripts/@new.shader'
...loading 'scripts/adm_wdc2009.shader'
...loading 'scripts/atlantis.shader'
...loading 'scripts/gt-comp001.shader'
...loading 'scripts/ru5.shader'
...loading 'scripts/runstolfer.shader'
...loading 'scripts/skies_jk.shader'
...loading 'scripts/runsergi.shader'
...loading 'scripts/charon_dm4.shader'
...loading 'scripts/evil6.shader'
...loading 'scripts/evil6_lights.shader'
...loading 'scripts/evil6_support.shader'
...loading 'scripts/evil6_trims.shader'
...loading 'scripts/evil6_walls.shader'
...loading 'scripts/runpayze2.shader'
...loading 'scripts/arctic.shader'
...loading 'scripts/arctic_bump.shader'
...loading 'scripts/dcc.shader'
...loading 'scripts/deepfrz.shader'
...loading 'scripts/runmikrob-1.shader'
...loading 'scripts/unw.shader'
...loading 'scripts/unw_sb.shader'
...loading 'scripts/mario.shader'
...loading 'scripts/runhawkins.shader'
...loading 'scripts/defrag-1.shader'
...loading 'scripts/defragpak6.shader'
...loading 'scripts/runackman.shader'
...loading 'scripts/japan.shader'
...loading 'scripts/line.shader'
...loading 'scripts/oil.shader'
...loading 'scripts/rpcomp2.shader'
...loading 'scripts/stars.shader'
...loading 'scripts/tech1soc.shader'
...loading 'scripts/zzzzz_x4m_rpcomp2.shader'
...loading 'scripts/oberon_sky.shader'
...loading 'scripts/tank2.shader'
...loading 'scripts/models-convert-egypt.shader'
...loading 'scripts/rausraus.shader'
...loading 'scripts/qsn2.shader'
...loading 'scripts/qsn-xmas2k4.shader'
...loading 'scripts/qsn-xmas2k3.shader'
...loading 'scripts/qrcomp003.shader'
...loading 'scripts/bloodstone.shader'
...loading 'scripts/bubctf1.shader'
...loading 'scripts/elglight2.shader'
...loading 'scripts/griffin.shader'
...loading 'scripts/impaled_skel.shader'
...loading 'scripts/nkd_taspawn.shader'
...loading 'scripts/oak.shader'
...loading 'scripts/scanctf2.shader'
...loading 'scripts/scanctf2_e8.shader'
...loading 'scripts/scanctf3.shader'
...loading 'scripts/scanctf4.shader'
...loading 'scripts/scandm1ctf.shader'
...loading 'scripts/scanterra.shader'
...loading 'scripts/sock_techlig1.shader'
...loading 'scripts/stb.shader'
...loading 'scripts/casey2.shader'
...loading 'scripts/bastir.shader'
...loading 'scripts/casey.shader'
...loading 'scripts/ctf_q3w.shader'
...loading 'scripts/q3w5.shader'
...loading 'scripts/q3w7.shader'
...loading 'scripts/classic2_0.shader'
...loading 'scripts/japanc_q3w.shader'
...loading 'scripts/mrcteleb.shader'
...loading 'scripts/mrcteler.shader'
...loading 'scripts/q3wcp10.shader'
...loading 'scripts/q3wcp11.shader'
...loading 'scripts/q3wcp12.shader'
...loading 'scripts/q3wcp13.shader'
...loading 'scripts/q3wcp14.shader'
...loading 'scripts/q3wcp15.shader'
...loading 'scripts/q3wcp16.shader'
...loading 'scripts/q3wcp2.shader'
...loading 'scripts/q3wcp3.shader'
...loading 'scripts/q3wcp9.shader'
...loading 'scripts/q3wxs2.shader'
...loading 'scripts/q3wcp1.shader'
...loading 'scripts/q3wcp4.shader'
...loading 'scripts/q3wcp6.shader'
...loading 'scripts/q3wcp5.shader'
...loading 'scripts/q3wxs1.shader'
...loading 'scripts/glassnfog.shader'
...loading 'scripts/linelite.shader'
...loading 'scripts/whitebanner.shader'
...loading 'scripts/gm3tourney2.shader'
...loading 'scripts/q3shw16.shader'
...loading 'scripts/szak.shader'
...loading 'scripts/yellow_brick-noclip.shader'
...loading 'scripts/el_wlight.shader'
...loading 'scripts/el_gen.shader'
...loading 'scripts/puremap3.shader'
...loading 'scripts/proton.shader'
...loading 'scripts/cellar2.shader'
...loading 'scripts/coldsky.shader'
...loading 'scripts/costanza1.shader'
...loading 'scripts/costanza2.shader'
...loading 'scripts/cpmrlt1.shader'
...loading 'scripts/testfog.shader'
...loading 'scripts/mega_forest.shader'
...loading 'scripts/mega-teckstures.shader'
...loading 'scripts/vogt.shader'
...loading 'scripts/pornstar-khel.shader'
...loading 'scripts/eq2.shader'
...loading 'scripts/pornstar-sanjhe.shader'
...loading 'scripts/pornstar-ryze.shader'
...loading 'scripts/telestecki.shader'
...loading 'scripts/shaders_474c4d9b.shader'
...loading 'scripts/dsi_textures.shader'
...loading 'scripts/pornstar-chutney.shader'
...loading 'scripts/cos1.shader'
...loading 'scripts/pornstar-luckr.shader'
...loading 'scripts/pornstar-goethe.shader'
...loading 'scripts/cos2.shader'
...loading 'scripts/cos3.shader'
...loading 'scripts/pornstar-custom.shader'
...loading 'scripts/pornstar-damager.shader'
...loading 'scripts/metaxa_plant.shader'
...loading 'scripts/photorealistic.shader'
...loading 'scripts/qkq.shader'
...loading 'scripts/u_grim.shader'
...loading 'scripts/u_statue.shader'
...loading 'scripts/u_vstatue.shader'
...loading 'scripts/u_glass1.shader'
...loading 'scripts/ctf.shader'
...loading 'scripts/porncos.shader'
...loading 'scripts/mrskull.shader'
...loading 'scripts/el_tele.shader'
...loading 'scripts/-saw.shader'
...loading 'scripts/pea_ydicky.shader'
...loading 'scripts/pea_ycunty.shader'
...loading 'scripts/pea_xwierdx.shader'
...loading 'scripts/pea_xpanicx.shader'
...loading 'scripts/pea_shitsky.shader'
...loading 'scripts/bal3meat.shader'
...loading 'scripts/cel.shader'
...loading 'scripts/end.shader'
...loading 'scripts/interstellar.shader'
...loading 'scripts/mapcent_flag.shader'
...loading 'scripts/meat_lights-pdm.shader'
...loading 'scripts/meat_pads.shader'
...loading 'scripts/pdm03_m.shader'
...loading 'scripts/stratosphere.shader'
...loading 'scripts/team0ups.shader'
...loading 'scripts/pdm02_m.shader'
...loading 'scripts/rusher_egypt_logo.shader'
...loading 'scripts/dbstudio_plants.shader'
...loading 'scripts/pdm01_m.shader'
...loading 'scripts/jaxtourney3.shader'
...loading 'scripts/rota3ctf1.shader'
...loading 'scripts/cliffsofinsanity.shader'
...loading 'scripts/laser.shader'
...loading 'scripts/jajsundown1.shader'
...loading 'scripts/nodestination.shader'
...loading 'scripts/nemix_run07.shader'
...loading 'scripts/nemix_run07-sky.shader'
...loading 'scripts/alchlamp2.shader'
...loading 'scripts/skeletons.shader'
...loading 'scripts/shaders_46f53261.shader'
...loading 'scripts/andromeda_2.shader'
...loading 'scripts/andromeda.shader'
...loading 'scripts/multitask.shader'
...loading 'scripts/moteof_final.shader'
...loading 'scripts/wisdom.shader'
...loading 'scripts/zzz_el_tele.shader'
...loading 'scripts/zzz_mistrun.shader'
...loading 'scripts/mg_final.shader'
...loading 'scripts/cn_trees.shader'
...loading 'scripts/mega_wood.shader'
...loading 'scripts/wvwq3dm7.shader'
...loading 'scripts/orangecream.shader'
...loading 'scripts/starlight.shader'
...loading 'scripts/rjlctf1.shader'
...loading 'scripts/keditok_q3ter1.shader'
...loading 'scripts/keditok_q3ter1a.shader'
...loading 'scripts/ltdfc01-3.shader'
...loading 'scripts/loveyave.shader'
...loading 'scripts/line7.shader'
...loading 'scripts/line6.shader'
...loading 'scripts/line3.shader'
...loading 'scripts/line23.shader'
...loading 'scripts/lixen.shader'
...loading 'scripts/lichtwaerts.shader'
...loading 'scripts/anargy.shader'
...loading 'scripts/stonyrun-v2.shader'
...loading 'scripts/kinectf1.shader'
...loading 'scripts/kitra3-3.shader'
...loading 'scripts/jlctf1.shader'
...loading 'scripts/per-jjm3.shader'
...loading 'scripts/base_button.shader'
...loading 'scripts/swirl.shader'
...loading 'scripts/jduck_4x.shader'
...loading 'scripts/purpleglaj.shader'
...loading 'scripts/terramap3.shader'
...loading 'scripts/tree_pine_snow.shader'
...loading 'scripts/annihilation.shader'
...loading 'scripts/temple.shader'
...loading 'scripts/mc_graysky.shader'
...loading 'scripts/andromeda_re.shader'
...loading 'scripts/eclaser.shader'
...loading 'scripts/ame_greenhaze.shader'
...loading 'scripts/gu3.shader'
...loading 'scripts/base_floor.shader'
...loading 'scripts/common.shader'
...loading 'scripts/base_wall.shader'
...loading 'scripts/grid2.shader'
...loading 'scripts/gnjtorture.shader'
...loading 'scripts/gnjtorture4.shader'
...loading 'scripts/gnjstamina.shader'
...loading 'scripts/leaks2.shader'
...loading 'scripts/ut01.shader'
...loading 'scripts/ut03.shader'
...loading 'scripts/ut04.shader'
...loading 'scripts/ut05.shader'
...loading 'scripts/ut08.shader'
...loading 'scripts/ghost-skies.shader'
...loading 'scripts/ghost-flare.shader'
...loading 'scripts/ghost-random.shader'
...loading 'scripts/jajmars.shader'
...loading 'scripts/ghost-sky.shader'
...loading 'scripts/gothic_block.shader'
...loading 'scripts/gothic_floor.shader'
...loading 'scripts/gothic_light.shader'
...loading 'scripts/morose.shader'
...loading 'scripts/ghost-logo.shader'
...loading 'scripts/ghost-ruined.shader'
...loading 'scripts/jajalien1.shader'
...loading 'scripts/ghost-lovet3.shader'
...loading 'scripts/neotech.shader'
...loading 'scripts/egypt-sunset.shader'
...loading 'scripts/mapmdl-ts-torch01.shader'
...loading 'scripts/ghost-liquids2.shader'
...loading 'scripts/base_light.shader'
...loading 'scripts/kilt_texpack02.shader'
...loading 'scripts/ful-04c.shader'
...loading 'scripts/ful-04b.shader'
...loading 'scripts/fps_vs_nl-2.shader'
...loading 'scripts/flow.shader'
...loading 'scripts/flow_online.shader'
...loading 'scripts/finalmultibounce.shader'
...loading 'scripts/final41rstr4fe.shader'
...loading 'scripts/elevation-run.shader'
...loading 'scripts/electron.shader'
...loading 'scripts/0ups-runs_beta1.shader'
...loading 'scripts/elco-pornstar.shader'
...loading 'scripts/elco.shader'
...loading 'scripts/evil3.shader'
...loading 'scripts/elco-flo.shader'
...loading 'scripts/ss.shader'
...loading 'scripts/elco-egy.shader'
...loading 'scripts/elco-cvl.shader'
...loading 'scripts/dkr.shader'
...loading 'scripts/_rusher_crete_logo_.shader'
...loading 'scripts/rusher_skybox.shader'
...loading 'scripts/rusher_sky.shader'
...loading 'scripts/_df_rusher_pak_.shader'
...loading 'scripts/gamma2.shader'
...loading 'scripts/rusher_skies.shader'
...loading 'scripts/rusher_sfx.shader'
...loading 'scripts/swelt_evil8.shader'
...loading 'scripts/swelt_majestic.shader'
...loading 'scripts/_cpma3x.shader'
...loading 'scripts/_rusher_map`s_.shader'
...loading 'scripts/dfwc2010-5.shader'
...loading 'scripts/dfwc2010-5lvl.shader'
...loading 'scripts/bluesky.shader'
...loading 'scripts/crystal.shader'
...loading 'scripts/dfwc2010-3.shader'
...loading 'scripts/ecblood.shader'
...loading 'scripts/ecflag.shader'
...loading 'scripts/ecteleglow.shader'
...loading 'scripts/glassfrozen.shader'
...loading 'scripts/terraec5.shader'
...loading 'scripts/terranew.shader'
...loading 'scripts/dfwc2010_proto.shader'
...loading 'scripts/dfwc2010-1.shader'
...loading 'scripts/bal3hh.shader'
...loading 'scripts/devilpunch.shader'
...loading 'scripts/dfwc2010-0.shader'
...loading 'scripts/flag_spray.shader'
...loading 'scripts/nemix_run05.shader'
...loading 'scripts/q3nem06.shader'
...loading 'scripts/spray.shader'
...loading 'scripts/tab_decals_editme.shader'
...loading 'scripts/waterfall.shader'
...loading 'scripts/dfwc05_blicor.shader'
...loading 'scripts/arcsky.shader'
...loading 'scripts/deadmeat_lights.shader'
...loading 'scripts/deadmeat_metal.shader'
...loading 'scripts/dfwc05_agr.shader'
...loading 'scripts/dfwc05_bump.shader'
...loading 'scripts/meat_sfx.shader'
...loading 'scripts/2fastcomp.shader'
...loading 'scripts/vjun.shader'
...loading 'scripts/charon_dm12.shader'
...loading 'scripts/evil8.shader'
...loading 'scripts/factory.shader'
...loading 'scripts/kiiia.shader'
...loading 'scripts/liquid.shader'
...loading 'scripts/moses-dm7_floor.shader'
...loading 'scripts/moses-dm7_trim.shader'
...loading 'scripts/pred_sfx.shader'
...loading 'scripts/teckstures_sfx.shader'
...loading 'scripts/jajspace1.shader'
...loading 'scripts/pred_dfwc_v.shader'
...loading 'scripts/pred_gfx.shader'
...loading 'scripts/l_beam_red_2.shader'
...loading 'scripts/prd_kickweapon.shader'
...loading 'scripts/bal3scrap.shader'
...loading 'scripts/tech1soc_sfx.shader'
...loading 'scripts/arctic_kam.shader'
...loading 'scripts/dm12_no.shader'
...loading 'scripts/dfwc04_barbli.shader'
...loading 'scripts/lava.shader'
...loading 'scripts/skelcage.shader'
...loading 'scripts/daemond-water.shader'
...loading 'scripts/shaders_492d99ef.shader'
...loading 'scripts/shaders_46983b98.shader'
...loading 'scripts/zih_weirdf.shader'
...loading 'scripts/q3hht1.shader'
...loading 'scripts/mytextures.shader'
...loading 'scripts/pink.shader'
...loading 'scripts/cyberstorm-skies.shader'
...loading 'scripts/custom_skies.shader'
...loading 'scripts/ctctf4.shader'
...loading 'scripts/ctctf1.shader'
...loading 'scripts/ctctf.shader'
...loading 'scripts/ctctf2.shader'
...loading 'scripts/ctctf3.shader'
...loading 'scripts/count_golems.shader'
...loading 'scripts/count_moregolems.shader'
...loading 'scripts/count_reggae.shader'
...loading 'scripts/zhl.shader'
...loading 'scripts/cornell.shader'
...loading 'scripts/bfp_pipes.shader'
...loading 'scripts/cmc03_mega-teck.shader'
...loading 'scripts/cmcbliccer.shader'
...loading 'scripts/criminal.shader'
...loading 'scripts/dragonfire.shader'
...loading 'scripts/exo_jpad.shader'
...loading 'scripts/glass.shader'
...loading 'scripts/ktsdm3.shader'
...loading 'scripts/mythtex01.shader'
...loading 'scripts/nebulax_skybox.shader'
...loading 'scripts/odium.shader'
...loading 'scripts/weirdlite.shader'
...loading 'scripts/el_jumppad.shader'
...loading 'scripts/kumlamp.shader'
...loading 'scripts/lsrlght.shader'
...loading 'scripts/wmlight.shader'
...loading 'scripts/cpm23.shader'
...loading 'scripts/gothic_trim.shader'
...loading 'scripts/88.shader'
...loading 'scripts/base_door.shader'
...loading 'scripts/base_trim.shader'
...loading 'scripts/cmc01_gead.shader'
...loading 'scripts/gothic_door.shader'
...loading 'scripts/models.shader'
...loading 'scripts/cj_war.shader'
...loading 'scripts/cityrocket.shader'
...loading 'scripts/blueplanet.shader'
...loading 'scripts/cania_humiliation.shader'
...loading 'scripts/17+ctf.shader'
...loading 'scripts/jajice1.shader'
...loading 'scripts/cpm24.shader'
...loading 'scripts/bsh.shader'
...loading 'scripts/bshpgt6.shader'
...loading 'scripts/flame.shader'
...loading 'scripts/bshbfgt2.shader'
...loading 'scripts/frozen.shader'
...loading 'scripts/bliss2.shader'
...loading 'scripts/bliss1.shader'
...loading 'scripts/models2.shader'
...loading 'scripts/city.shader'
...loading 'scripts/bdf30_tv.shader'
...loading 'scripts/e8_unwind.shader'
...loading 'scripts/fu3l3d_speed.shader'
...loading 'scripts/evil5.shader'
...loading 'scripts/monster.shader'
...loading 'scripts/space2k2.shader'
...loading 'scripts/drksky.shader'
...loading 'scripts/-100m.shader'
...loading 'scripts/lightningnew.shader'
...loading 'scripts/explode1.shader'
...loading 'scripts/gfx.shader'
...loading 'scripts/doubledomination.shader'
...loading 'scripts/mpmodels.shader'
...loading 'scripts/newmenu2.shader'
...loading 'scripts/teamicons.shader'
...loading 'scripts/weapon_nailgun.shader'
...loading 'scripts/weapon_proxbomb.shader'
...loading 'scripts/tim.shader'
...loading 'scripts/base.shader'
...loading 'scripts/base_object.shader'
...loading 'scripts/base_support.shader'
...loading 'scripts/eerie.shader'
...loading 'scripts/gothic_wall.shader'
...loading 'scripts/hell.shader'
...loading 'scripts/menu.shader'
...loading 'scripts/organics.shader'
...loading 'scripts/shrine.shader'
...loading 'scripts/skin.shader'
...loading 'scripts/sky.shader'
...loading 'scripts/test.shader'
...loading 'scripts/terrademoQ3.shader'
recursive error after: Couldn't load scripts/terrademoQ3.shader
riwa
 
Posts: 19
Joined: May 6th, '10, 4:56 am

Re: Problem with launching Q3 defrag.

Postby <hk> » Oct 21st, '10, 4:13 pm

My guess is that one of the shaders in your PK3s is broken.
How about moving all the PK3s out and move them back in one by one until the error reoccurs?
User avatar
<hk>
Menstruating 24/7
 
Posts: 1040
Joined: May 2nd, '09, 12:06 am
Location: Ingolstadt Germany

Re: Problem with launching Q3 defrag.

Postby riwa » Oct 21st, '10, 4:26 pm

Thanks a lot, but I think that is way too much work for little profit. I just tried with creating a /maps/map in defrag. Now dfengine can launch it. Little annoying to move the bsp all the time but moving all pk3s one by one would take hours..
riwa
 
Posts: 19
Joined: May 6th, '10, 4:56 am

Re: Problem with launching Q3 defrag.

Postby <hk> » Oct 21st, '10, 4:37 pm

It's likely to be a new pk3
User avatar
<hk>
Menstruating 24/7
 
Posts: 1040
Joined: May 2nd, '09, 12:06 am
Location: Ingolstadt Germany

Re: Problem with launching Q3 defrag.

Postby <)Ghost(> » Oct 21st, '10, 5:47 pm

<hk> wrote:It's likely to be a new pk3


yes if this is something new that just started happening, its a recent download that fucked it up.
<)Ghost(>
 
Posts: 347
Joined: May 2nd, '09, 3:19 pm


cron