Bacon wrote:Quake has a "spawnflags 2" tag you can add to .ASE models and it automatically clips off the map for you.
<)Ghost(> wrote:using auto-clipping on ase models will double ur vis/tri count (i forget) and drop fps...
Bacon wrote:Yeah i'm mad. I'm mad because no matter where I post screenshots of something, instead of people commenting on the map itself, it turns into tutorial time, how to do this, how to optimize that. It turns into people questioning you. I get it. I get hinting, I get optimizing, I get clipping. I get it. I don't need map making lessons 101.
Bacon wrote:I can almost guarantee you 100% that if I never mentioned I figured out how to use ase models, and that I was just working on the maps as normal, then nothing about clipping and vis would have even been mentioned. I'd release the map and the clipping works fine, so you wouldn't even be able to tell. I wouldn't be getting lectured about how to use clip brushes or how the engine handles models, instead mabye a "oh, that looks cool" or something.
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