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Maps and the process of creating them

screenshots

Postby <)Ghost(> » Feb 26th, '10, 8:48 am

well it snowed like crazy today (still is) so i started workin on the details of my map and this is what i did in about 5 hours of work

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(click to enlarge)
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Re: screenshots

Postby <)Ghost(> » Jun 5th, '10, 12:12 am

the first room updated.. from the phong shading tutorial i provided

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Re: screenshots

Postby Phoenix » Jun 5th, '10, 7:27 am

Looks like ass.











I kid I kid :)

Can't wait to see the finished product.
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Re: screenshots

Postby <)Ghost(> » Jun 9th, '10, 3:07 am

looking for some beta testers for this map. pm me for a link. if i dont choose u dont be offended, im very careful to whom i give out my maps to. even though this isnt nearly finished i need some more input on gameplay, lighting, tips etc..
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Re: screenshots

Postby amt-morbus » Jun 9th, '10, 11:47 am

Ghost>)MINIONS(< wrote:looking for some beta testers for this map. pm me for a link. if i dont choose u dont be offended, im very careful to whom i give out my maps to. even though this isnt nearly finished i need some more input on gameplay, lighting, tips etc..


can check your map but more from a mappers point of view since i am way out if practice for testing gameplay.
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Re: screenshots

Postby <)Ghost(> » Aug 4th, '10, 12:21 am

overall lighting is very bright and i kinda overdid it with the lightmaps

http://img835.imageshack.us/img835/5768/shot0093.jpg
http://img205.imageshack.us/img205/8587/shot0094a.jpg
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Re: screenshots

Postby [DF]yotoon » Aug 13th, '10, 4:22 pm

I think I'm gonna leave this here instead of making a new thread.
I've started a new map couple of days ago, here are some screenies:

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The map seems brighter ingame (r.gamma 1.4). :?
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Re: screenshots

Postby 742617000027 » Aug 13th, '10, 5:22 pm

Looks like Half-Life, yotoon :)

Here is a screen of my new one.

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Re: screenshots

Postby <)Ghost(> » Aug 13th, '10, 5:29 pm

looks interesting yotoon, what kind of map is it? strafe only or weaps?

u should always make the map bright enough for r_gamma 1. unless you want your map to feel dark.

in your second pic try not to place light entities so close to the walls, so it doesn't give off that round spot. if u want it to be lit a certain way. use smaller intensity values with more entities.. ie: instead of having one 250 light intensity u might want to do something like three 35 intensity values.

looks great for it cant wait to play it
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Re: screenshots

Postby <)Ghost(> » Aug 16th, '10, 6:22 am

nothing amazing, but a w.i.p.

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