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screenshots

Maps and the process of creating them

Re: screenshots

Postby - » Oct 23rd, '13, 7:57 pm

That's actually not a bad idea, the bounce up. I was trying to think of a way to have it end at the bottom of the dam, but I can't think of any good way. Oddly, the grate from the movie that leads to the air ducts is actually in the game, fully modeled at the bottom of the drop, even though the game ends with you jumping off. There's even little clips on it like you were meant to use the laser watch to open it, but they left it out. Weird.

I'll try and come up with some way to mabye OB back up after grabbing a rocket, then you have to somehow rj across to the citadel. :think:
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Re: screenshots

Postby wubwub » Oct 23rd, '13, 8:42 pm

Bacon wrote:then you have to somehow rj across to the citadel. :think:


the secret island place? pretty far away, unless you moved it a bit

from OOT, goron mountain could be the new pornstar-slopin, kakariko could make a good shard-collection freeroam CPM map and the zora river zone could be a good run from domain to field as well~

goldeneye i'm not sure other than dam, streets i guess? everything's either too open or too closed i think

mario 64 is also a bit open, can't think of anything that would work well off the top of my head.

mk64 is a goldmine, heh
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Re: screenshots

Postby - » Oct 23rd, '13, 9:30 pm

Some good ideas for OOT. I feel like a run map from like the top of death mountain, to mabye where you get the sun arrows would make a good run as well. I tested running around in hyrule field with promode physics, and it works great even without clipping the floors to be more "flat". That's going to be huge and take a while though so most likely i'll be making smaller ones as to what you guys suggest. You are the ones going to be playing them, after all. :smile:

For now i'm going to work on the few I started. Villa single player will probably be the first one to be completed. It's about 80% done being textured.

I'll also need suggestions on map scale probably too. But i'll do that once I finish texturing and adding checkpoints, etc.
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Re: screenshots

Postby <hk> » Oct 24th, '13, 11:14 am

It could also be a acc map. Players have to shoot all the skulltulas - well, a limited set of them.
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Re: screenshots

Postby kairos » Nov 4th, '13, 12:58 am

<hk> wrote:It could also be a acc map. Players have to shoot all the skulltulas - well a limited set of them.


i approve
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Re: screenshots

Postby - » Nov 6th, '13, 12:10 am

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Last edited by - on Apr 22nd, '14, 10:42 pm, edited 1 time in total.
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Re: screenshots

Postby amt-morbus » Nov 6th, '13, 6:24 pm

Indeed, _ambient is outdated. But don't use too high _minlight either, otherwise you will loose contrast and your map ends up pale.
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Re: screenshots

Postby - » Nov 10th, '13, 10:10 pm

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Last edited by - on Apr 22nd, '14, 10:42 pm, edited 1 time in total.
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Re: screenshots

Postby char4n » Nov 10th, '13, 10:15 pm

:o :dance:

pd: can you make a nice tutorial (whit screens and all) of the process to make this work???? It will be very nice
my english is bad! :/
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Re: screenshots

Postby - » Nov 10th, '13, 10:22 pm

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Last edited by - on Apr 22nd, '14, 10:46 pm, edited 1 time in total.
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