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screenshots

Maps and the process of creating them

Re: screenshots

Postby <)Ghost(> » May 5th, '14, 1:39 am

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Re: screenshots

Postby amt-morbus » May 5th, '14, 8:09 pm

Looking awesome, I really like the look of it!

One suggestions: Do some terrain blending with another rock texture. This will break up the very visible tiling. Also, add some bumps or sharper rocks to it - it's almost too smooth at the moment :D
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Re: screenshots

Postby <)Ghost(> » May 7th, '14, 1:09 am

suggestions? new textures is 2048*2048

http://imgur.com/a/hL7cv
(before/after)

dont mind the blending, still working on that
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Re: screenshots

Postby Le another black niger » May 7th, '14, 10:08 am

2048*2048 wont be loaded in quake3.exe though
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Re: screenshots

Postby TittenIgnition » May 10th, '14, 3:57 pm

Le another black niger wrote:2048*2048 wont be loaded in quake3.exe though

q3.exe is ancient and nobody should use it any more :D
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Re: screenshots

Postby AMT|spray » Jun 26th, '16, 5:20 pm

Finally got some time after don't even remember how many months...Anyway few doodles :)


shot0055.jpg

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Re: screenshots

Postby <)Ghost(> » Jun 27th, '16, 3:20 am

looks grate :lol:
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Re: screenshots

Postby TittenIgnition » Jun 30th, '16, 3:25 am

The ceiling looks impressive, the floor is ass tho. It needs to have some detail to break up the tiling. Pls.
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