Board index DeFRaG Mapping

How to make a skybox?

Maps and the process of creating them

How to make a skybox?

Postby fr33dom » Mar 14th, '17, 2:13 pm

Hey, how'd you make a skybox, any good tutorials? Do you need to put the skybox img in /env folder beforehand, will other skyboxes appear in the texture viewer, or does it just take from /texture folders?

Thanks
fr33dom
 
Posts: 12
Joined: Sep 30th, '16, 12:17 am

Re: How to make a skybox?

Postby Le another black niger » Mar 15th, '17, 6:21 am

skybox is declared via shader in q3
there are plenty of tutorials about creating skyboxes from scratch, but you can use existing ones
Le another black niger
 
Posts: 392
Joined: May 17th, '11, 5:08 pm

Re: How to make a skybox?

Postby fr33dom » Mar 18th, '17, 4:02 pm

I'm struggling to find a tutorial, the main problem atm is the bottom texture is giving a hom effect.
fr33dom
 
Posts: 12
Joined: Sep 30th, '16, 12:17 am

Re: How to make a skybox?

Postby Le another black niger » Mar 18th, '17, 5:57 pm

HOM sounds like you are using sky, not skybox
google spreads a ton of stuff on 'quake3 skybox' or 'quake3 skybox creation'
Le another black niger
 
Posts: 392
Joined: May 17th, '11, 5:08 pm

Re: How to make a skybox?

Postby fr33dom » Mar 18th, '17, 7:21 pm

the tutorials I find are just about making the images, not entirely sure what I'm doing wrong tbh, I made a room and applied the same skys to all sides, yet in game the bottom shows a hom effect.
fr33dom
 
Posts: 12
Joined: Sep 30th, '16, 12:17 am

Re: How to make a skybox?

Postby Le another black niger » Mar 19th, '17, 8:01 am

skybox isn't only pictures, it's ones + shader
textures/skies/nightsky_xian_dm1 is random example
hom might be result of various issues, like two matching brushes or visibility issue
Le another black niger
 
Posts: 392
Joined: May 17th, '11, 5:08 pm

Re: How to make a skybox?

Postby w-w » Mar 20th, '17, 9:36 pm

https://en.wikibooks.org/wiki/Q3Map2 has a good tutorial at the bottom
w-w
 
Posts: 11
Joined: Mar 1st, '14, 8:32 pm

Re: How to make a skybox?

Postby Bliccer » Feb 14th, '18, 7:05 pm

If you get a HoM effect the sky you are using was mainly created for skies behind windows or ceilings.
If I am not wrong, wasnt there a folder inside the textures called skyboxes? Or was it just the skies folder? If I am not wrong every sky, except the blacksky for the space maps from the original Q3 were only intended for ceilings.

Try these:

http://maps.rcmd.org/tutorials/q3a_create_skybox/
http://forums.warchest.com/showthread.p ... ial-Skybox
Bliccer
 
Posts: 20
Joined: Aug 21st, '12, 3:27 pm


cron