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Custom radiant + noOb compiler

Maps and the process of creating them

Re: Custom radiant + noOb compiler

Postby Le another black niger » Jan 19th, '18, 12:39 pm

Ye, q3map2 2.5.11 indeed can compile this, but right on the next stage it does:
Code: Select all
************ ERROR ************
MAX_MAP_VISIBILITY exceeded

so the result is quite useless
Need some good error message to show in bsp stage instead of crash
Le another black niger
 
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Re: Custom radiant + noOb compiler

Postby Bliccer » Feb 14th, '18, 6:51 pm

For error messages we have this, no?

http://ws.q3df.org/level_design/errors/
Bliccer
 
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Re: Custom radiant + noOb compiler

Postby Le another black niger » Feb 14th, '18, 9:16 pm

How does this help in context of problem?
Le another black niger
 
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Re: Custom radiant + noOb compiler

Postby Bliccer » Feb 15th, '18, 2:19 pm

Because there are 3-5 solutions provided... just thought it could help the mapper to understand the issue.
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Re: Custom radiant + noOb compiler

Postby Le another black niger » Feb 15th, '18, 3:38 pm

  • map issue is solved
  • solution is not listed in referenced doc
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Re: Custom radiant + noOb compiler

Postby volvi » Mar 6th, '18, 6:17 am

lol Thanks
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Re: Custom radiant + noOb compiler

Postby springy » Mar 22nd, '18, 4:11 am

great work with custom radiant :D

drag and drop file loading would be cool...
drag a .map file from its folder location, drop it on the program.
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Re: Custom radiant + noOb compiler

Postby [+--..] » Mar 22nd, '18, 4:34 pm

springy wrote:great work with custom radiant :D

drag and drop file loading would be cool...
drag a .map file from its folder location, drop it on the program.


same for .bsp.... drag n drop bsp for decompile
[+--..]
 
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