skyhighguy wrote:1. How to tell where the textures that are already in my radiant are coming from, so that I can later put it into the pk3, but to also get more custom textures..
skyhighguy wrote:2. How to apply those textures to maps, and how to avoid getting missing textures in maps. (White and gray stuff everywhere) So um bsp doesn't transfer the information in it, I typically just copy the bsp and delete after i test each time... but custom textures apparently dont come along =p
skyhighguy wrote:3. How do I correctly place the textures in the pk3 file?
2. how to avoid getting missing textures in maps
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