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skyboxes.

Maps and the process of creating them

skyboxes.

Postby <)Ghost(> » Oct 31st, '09, 7:46 pm

Hello, I couldn't find a mapping related section here, so anyway. I downloaded a skybox pack from lvlworld or something a while back, and due to my boredom the other day, i decided to compile all separate 246 shaders into 1 nice shader so for all those mappers out there, heres some really nice skyboxes, most of which ive never seen used b4
http://www.filefront.com/14833191/undefined
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Re: skyboxes.

Postby <hk> » Nov 1st, '09, 3:34 am

Did you know you can upload text files here in the forum?

When starting up quake parsing the shader files takes like 3/4 of the time. Streamlining the shaders could improve performance. Did you make any performance tests?
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Re: skyboxes.

Postby <)Ghost(> » Nov 1st, '09, 7:19 am

no i didnt test anything other than to check if some of the skies were working properly.

i mainly did it for the mappers point of view. instead of having 1 shader for each single skybox. there is now 1 shader file for all 246 skies.
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Re: skyboxes.

Postby <)Ghost(> » Mar 13th, '10, 2:36 am

bump...

added it to my medafire account where it will stay and not thrown off after a week.

http://www.mediafire.com/?jyzywc0moj2 >>> part1
http://www.mediafire.com/?ewdfoegjr1t >>> part2

since upload limit is like 300mb i had to split archives into 2 parts.

and to answer your question hk.. it doesn't spam the console.
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